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Endless Combat!
#1
Hi, so I know this might sound like just another spiel about something that might have been brought up countless of times; the timer in PVP is quite problematic for those who likes to type lengthy RPs in the midst of heated combat to increase the dramatic factor and the fun factor, hence why I typed up this suggestion. My suggestion is to basically add another dialog box like this kind dialog box over here:

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'Do you want this PVP to be a stylish combat?'

Except in my suggestion, the dialog box will ask if the player wants the PVP to have NO TIMER at all, which would be quite useful in many instances.

Now I know adding another dialog box might overcomplicate things, but at the same time, it circumvents any problems in simply removing the timer in all the battles (such as waiting for reinforcements in both PVP and PVE, etc.).
The Bear Smith says "(Dang no good dungeons)"
Just a Normal Person says "(( . _ . ))"
Just a Normal Person says "(( Dungeons. ))"
The Bear Smith says "(Yes dungeons, the best place to grind)"
Just a Normal Person says "(( Smart people call them BDP. ))"
Just a Normal Person says "(( But I call them. . . ))"
Just a Normal Person says "(( *sunglasses* ))"
Just a Normal Person says "(( Your mom. ))"
Just a Normal Person says "(( Get it? ))"
Just a Normal Person says "(( Cuz lot of people enter and exit! ))"
The Bear Smith says "(*Smacks*)"
OOC DJScias: Anyhow, as long as Dev isn't 'accidently' uploading porn to the server again it'll be fine.
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#2
Off-Topic
To be honest, a menu interface prior to fighting may or may not be a good idea (I'm in left field right now, I know) but it may bring a lot of things together (I.E. Spar or Risk/Brawl, TImers being set to 1 min, 5 mins or 10 mins, etc, etc) that've been suggested in the past... although I'm under the impression a lot of people may not like this.

On-Topic
Although I can agree there have been a fair amount of times I've had turns that end early due to dragging on with emote/say, removing the timer would not be the way to go. Having no timer would present players with a psuedo-grief mechanic where someone could go "Say, "((Brb, watching Titanic beginning to end.))" and leave their opponent stuck in a fight they no longer want to be a part of.

Ultimately with the system as-is, I would try to let the person know your turn ended before you could finish your move, this can go either way considering it's a basis of player-to-player and some people may not want to trust that you'll make up for the _M you had left and immediately end your turn or they may not want to let debuffs run out (there are reasons amany, another being FP conservation) and sometimes you have to make due with how it plays out.

As for editing/revamping the PvP Interface, I rather just see an entire re-write (if possible) like something I mentioned in Off-Topic, that would be discussed among the players in-depth on what to incorporate with it if it ever would get green-lit as an idea/concept.

EDIT: Fixed a small typo and added a little tid-bit.
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