05-18-2016, 12:07 AM
Let's replace Stylish between players with other types of battle, some of which could be location-locked. ie
- Near Lispool, have a battleground where you can play 'King of The Hill'. At Round 3, the entire field save for an area the size of a sear will be stricken with hail and snow that will damage and cut down the move of those caught in it every round. This lasts until the fight ends.
- In Chaturanga, set aside an area to play 'Checkmate', which requires atleast two people in each party. One person in each party becomes 'The King', which doubles their health but makes them unable to do anything except move (Felidae's would be annoying, but consider it a challenge) and forfeit from any place on the field. The game ends when one party's King is defeated.
- Any fights started in Law's End will not distinguish between parties. If two parties of four start a battle, then all eight are able to attack one another or remain in their original parties as they please- hence, friendly fire and mid-fight backstabs are entirely possible here. In Turn Order, everyone's icons would be surrounded with a grey outline instead of a purple or blue one.
- Requesting a fight from someone around the arena would give you the option to challenge them to fight in the actual arena, which would only be possible for one on one confrontations (no one would be able to hop in mid-fight, and forfeit would be possible at any time from anywhere).
- A true alternative to Stylish, available from anywhere, would be Crazy. Three separate parties would be able to participate in a single fight, and would work by having one party receive two crazy fight requests within thirty seconds, which would bring all three parties into the same field and have each party grouped together in one of four quadrants instead of trying to split them into three parts of the map and fucking over whoever spawns in the middle.
Thoughts?
- Near Lispool, have a battleground where you can play 'King of The Hill'. At Round 3, the entire field save for an area the size of a sear will be stricken with hail and snow that will damage and cut down the move of those caught in it every round. This lasts until the fight ends.
- In Chaturanga, set aside an area to play 'Checkmate', which requires atleast two people in each party. One person in each party becomes 'The King', which doubles their health but makes them unable to do anything except move (Felidae's would be annoying, but consider it a challenge) and forfeit from any place on the field. The game ends when one party's King is defeated.
- Any fights started in Law's End will not distinguish between parties. If two parties of four start a battle, then all eight are able to attack one another or remain in their original parties as they please- hence, friendly fire and mid-fight backstabs are entirely possible here. In Turn Order, everyone's icons would be surrounded with a grey outline instead of a purple or blue one.
- Requesting a fight from someone around the arena would give you the option to challenge them to fight in the actual arena, which would only be possible for one on one confrontations (no one would be able to hop in mid-fight, and forfeit would be possible at any time from anywhere).
- A true alternative to Stylish, available from anywhere, would be Crazy. Three separate parties would be able to participate in a single fight, and would work by having one party receive two crazy fight requests within thirty seconds, which would bring all three parties into the same field and have each party grouped together in one of four quadrants instead of trying to split them into three parts of the map and fucking over whoever spawns in the middle.
Thoughts?
"Take it for granted. I dare you."