07-27-2016, 09:57 PM
The only real viable ways to get crit evade are via very select things
Black Knight (50)
Faith (1 per scaled fai)
LUC (1 per scaled LUC)
Boneheart (25)
Dragonscale (15 or something)
That's about it.
You more or less have to have two or even three of these before you begin to even remotely stand a chance of not being crit 100% of the time (or over 80% of the time) against a competent attacker since weapons can get crit as high as 40 or 50 with stuff. Toss in LUC (which you have to use your LUC to counter or fall behind)... Then you begin to fall behind in that you are now possibly using a stat you wouldn't normally use for the sheer fact of "please don't crit me"... Duelists currently get +30 (iirc) from Poise + perfect poise. This can be made better with their promo classes which can provide -15 critical evade to the opponent (-30 if you spend 3 momentum to also increase your damage against the target by 25%)... Or, if you're a ghost, you get +HIT and +CRIT (10) if your weapon is light enough. Which, as a ghost, you get more crit depending on how hurt you are.
Sooooo. What we come up with, here, is that crit evade is ridiculously hard to get. When Status Resistance became 'hard' to get, we introduced new items and enchantments to negate it. Crucifix is +10% status resist, +10% status resist from putting warding on your boots, trait for +10% status resist... etc.
I could say simply "NERF LUCK'S CRIT GIVEN" but that won't solve anything besides nerfing everyone and maybe getting duelists in the process. I'd say introduce another stat to Crit Evade's formula... One that no one will feel bad taking. Maybe vitality giving 1 crit evade and dropping FAI's crit evade back down to 0.5? This seems... plausible, to say the least with what we currently are given.
EDIT:
Or you know. Cap crit chance on a person at 50-75%. Then add a "minimum" crit of like.. 1% or something. I dunno. Seems sensible so this doesn't fuck literally everyone that uses basic attacks.. but it also adds a way so that crit stacking isn't stupid.
Black Knight (50)
Faith (1 per scaled fai)
LUC (1 per scaled LUC)
Boneheart (25)
Dragonscale (15 or something)
That's about it.
You more or less have to have two or even three of these before you begin to even remotely stand a chance of not being crit 100% of the time (or over 80% of the time) against a competent attacker since weapons can get crit as high as 40 or 50 with stuff. Toss in LUC (which you have to use your LUC to counter or fall behind)... Then you begin to fall behind in that you are now possibly using a stat you wouldn't normally use for the sheer fact of "please don't crit me"... Duelists currently get +30 (iirc) from Poise + perfect poise. This can be made better with their promo classes which can provide -15 critical evade to the opponent (-30 if you spend 3 momentum to also increase your damage against the target by 25%)... Or, if you're a ghost, you get +HIT and +CRIT (10) if your weapon is light enough. Which, as a ghost, you get more crit depending on how hurt you are.
Sooooo. What we come up with, here, is that crit evade is ridiculously hard to get. When Status Resistance became 'hard' to get, we introduced new items and enchantments to negate it. Crucifix is +10% status resist, +10% status resist from putting warding on your boots, trait for +10% status resist... etc.
I could say simply "NERF LUCK'S CRIT GIVEN" but that won't solve anything besides nerfing everyone and maybe getting duelists in the process. I'd say introduce another stat to Crit Evade's formula... One that no one will feel bad taking. Maybe vitality giving 1 crit evade and dropping FAI's crit evade back down to 0.5? This seems... plausible, to say the least with what we currently are given.
EDIT:
Or you know. Cap crit chance on a person at 50-75%. Then add a "minimum" crit of like.. 1% or something. I dunno. Seems sensible so this doesn't fuck literally everyone that uses basic attacks.. but it also adds a way so that crit stacking isn't stupid.