08-01-2016, 10:42 PM
1.61
Talent System Rework - Initial release as detailed in the thread. Currently there are 4 talents unfinished, which are all unlisted. I will be working on finishing these up if possible, but if it takes too long to get all four, I may just ship this onto live when it's sufficiently bug tested.
* Various
- Snakescale material now grants 5% Poison resistance.
- Menov poison damage boost lowered to 1.5x (from 2x).
- You can now view your scaled stat values by double-clicking yourself in battle.
- Immobilize now prevents most skills that cause movement which aren't teleports, specifically; Heaven Kick, Peddling Wheel, Parting Shot, Crane Hop, Sidecut, Sillcut, Leaping Lizard, Haunting, Snake Dancer, Wild Ride, Chaser
- Fleur is now a main class only skill.
- Instinct (Leporidae) now applies before Kensei's Quickdraw is checked, letting the skills combo effectively.
- Requests that do not give items are no longer blocked from being turned in if you're over-encumbered.
- Huggessoan invocation text now shows up as purple.
- Ice Skate will now stop if you hit a dense object that isn't a combatant.
- Exceptional Skill is now an antiquated trait.
* Bug Reports
- Energy Transfer's description no longer mentions growths.
- Examine pages that consist of just a single space are now skipped properly.
- Metal Gauntlet and Greaves no longer give Magic Armor.
- Leaping Lizard and Enemy Climb now properly only reduces the base Momentum cost to 0 (meaning Repeat Action will now apply properly).
- Fun-o-Gram now have the proper upload limit of 3MB.
- Crescent Rook now properly invokes the Black Wind and cannot teleport you to a tile that is occupied by another combatant.
- Youkai now properly receive the full bonus from Affinity skills, as intended.
- Angler Light now properly makes the target glow rather than the user.
- Summon Storm can no longer summon youkai from your reserves.
- Improvised Weapons should now have stat scaling.
- Racial skills that are equipped in the skill pool no longer stick around if your race changes due to Legend Extension.
- Ice Point Guard and Ice Point Greaves now expire if you no longer have those skills equipped when the battle starts.
Talent System Rework - Initial release as detailed in the thread. Currently there are 4 talents unfinished, which are all unlisted. I will be working on finishing these up if possible, but if it takes too long to get all four, I may just ship this onto live when it's sufficiently bug tested.
* Various
- Snakescale material now grants 5% Poison resistance.
- Menov poison damage boost lowered to 1.5x (from 2x).
- You can now view your scaled stat values by double-clicking yourself in battle.
- Immobilize now prevents most skills that cause movement which aren't teleports, specifically; Heaven Kick, Peddling Wheel, Parting Shot, Crane Hop, Sidecut, Sillcut, Leaping Lizard, Haunting, Snake Dancer, Wild Ride, Chaser
- Fleur is now a main class only skill.
- Instinct (Leporidae) now applies before Kensei's Quickdraw is checked, letting the skills combo effectively.
- Requests that do not give items are no longer blocked from being turned in if you're over-encumbered.
- Huggessoan invocation text now shows up as purple.
- Ice Skate will now stop if you hit a dense object that isn't a combatant.
- Exceptional Skill is now an antiquated trait.
* Bug Reports
- Energy Transfer's description no longer mentions growths.
- Examine pages that consist of just a single space are now skipped properly.
- Metal Gauntlet and Greaves no longer give Magic Armor.
- Leaping Lizard and Enemy Climb now properly only reduces the base Momentum cost to 0 (meaning Repeat Action will now apply properly).
- Fun-o-Gram now have the proper upload limit of 3MB.
- Crescent Rook now properly invokes the Black Wind and cannot teleport you to a tile that is occupied by another combatant.
- Youkai now properly receive the full bonus from Affinity skills, as intended.
- Angler Light now properly makes the target glow rather than the user.
- Summon Storm can no longer summon youkai from your reserves.
- Improvised Weapons should now have stat scaling.
- Racial skills that are equipped in the skill pool no longer stick around if your race changes due to Legend Extension.
- Ice Point Guard and Ice Point Greaves now expire if you no longer have those skills equipped when the battle starts.