08-10-2016, 08:20 AM
Since Part 2 of the Great Reckoning is on the way, I figured I'd post a few tweaks to some enchantments that would be affected by the changes.
Pocketed: Increases Packrat talent's effective Level by 2. -> +5 Battle Weight, +5 Encumbrance
Tannin's: +30 FP, Increases Capacity talent's effective Level by 1. -> +30 FP, +3 Magic Armor, 3 FP Regen
Leviathan's: +30 HP -> +30 HP, +3 Armor, 3 HP Regen
(I know this one didn't have a Talent associated with it but Leviathan's has pretty much fallen out of use because of Gigantic and since I'm suggesting a tweak to Tannin's, I figure Leviathan's might as well get the same treatment.)
Warwalk: Increases March talent's effective Level by 1. -> Recover 1 HP per step taken, works inside and outside of battle
Reaper's: +1 Power, +5 Critical, Increases Harvest talent's effective Level by 1 -> +1 Power, +5 Critical, +10% Critical Damage
Thieving: Increases Steal's success rate by 5%, Increases Security talent's effective Level by 1 -> Increases Steal's success rate by 10%, Increases Lockpicking success rate by 10%
Firejewel: +2 STR, Increases Pyromancy talent's effective Level by 1 -> +2 STR, +3 Fire ATK
Geojewel: +2 DEF, Increases Geomancy talent's effective Level by 1 -> +2 DEF, +3 Earth ATK
Icejewel: +2 SKI, Increases Cyromancy talent's effective Level by 1 -> +2 SKI, +3 Ice ATK
Windjewel: +2 CEL, Increases Aeromancy talent's effective Level by 1 -> +2 CEL, +3 Wind ATK
EDIT: Added what the old effects did and I realized I forgot Thieving was a thing too... kinda iffy on the effect though.
Pocketed: Increases Packrat talent's effective Level by 2. -> +5 Battle Weight, +5 Encumbrance
Tannin's: +30 FP, Increases Capacity talent's effective Level by 1. -> +30 FP, +3 Magic Armor, 3 FP Regen
Leviathan's: +30 HP -> +30 HP, +3 Armor, 3 HP Regen
(I know this one didn't have a Talent associated with it but Leviathan's has pretty much fallen out of use because of Gigantic and since I'm suggesting a tweak to Tannin's, I figure Leviathan's might as well get the same treatment.)
Warwalk: Increases March talent's effective Level by 1. -> Recover 1 HP per step taken, works inside and outside of battle
Reaper's: +1 Power, +5 Critical, Increases Harvest talent's effective Level by 1 -> +1 Power, +5 Critical, +10% Critical Damage
Thieving: Increases Steal's success rate by 5%, Increases Security talent's effective Level by 1 -> Increases Steal's success rate by 10%, Increases Lockpicking success rate by 10%
Firejewel: +2 STR, Increases Pyromancy talent's effective Level by 1 -> +2 STR, +3 Fire ATK
Geojewel: +2 DEF, Increases Geomancy talent's effective Level by 1 -> +2 DEF, +3 Earth ATK
Icejewel: +2 SKI, Increases Cyromancy talent's effective Level by 1 -> +2 SKI, +3 Ice ATK
Windjewel: +2 CEL, Increases Aeromancy talent's effective Level by 1 -> +2 CEL, +3 Wind ATK
EDIT: Added what the old effects did and I realized I forgot Thieving was a thing too... kinda iffy on the effect though.