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Restrict Dungeon Spawning on Certain Overworld Tiles
#1
The thread is mainly to do with this:

[Image: 19f022cb8ff74c22b17d3298f691dc5e.png]

It seems there are a few spots where BDPs can spawn (either through Chaotic Key or via natural means, not sure which caused this) that either don't add up or are an annoyance/trolling gimmick. The main issue I see with this is at areas that are 'bottlenecks' for the lack of a better phrase (spots on the map that only feature one tile wide areas to travel through, think of both bridges on the Sigroganian continent).

I'd say there's room to argue that spawning a BDP within a 1-tile range of a town or city shouldn't be allowed, but ultimately it makes more sense to me (mechanically and RPly) for them to spawn near these settlements than on a bridge over water out of nowhere.
Also Known As:
Exxy Izzy
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#2
Yeah, I agree. I changed the bridge to be generic civilization, meaning dungeons won't spawn on it or on the tiles leading into it. I also changed the Chaotic Key to have the same restriction as the random dungeon generation; it has to be in the 'wilderness', away from towns and overworld features.
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