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Wilting Flowers: Duelist and Eviter
#1
For some reason it seems the recent most update had done something to horribly screw Eviter, as it doesn't seem to proc at its normal rate(s).

Another person and I (also semi-tested this the night before with another, but not for Eviter exclusively), who both had 60+ percent on Eviter spent a good half hour trading hits with not a single proc. This was tested with different weapon types, Guard and none of those seemed to be a contributing/differentiating factor as to why it's null and void currently.

I really don't know what to say other than it's borked somehow. QwQ
Also Known As:
Exxy Izzy
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#2
Or that you're extremely unlucky.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
It hasn't proc'd for me either so it might just be an error with the skill again.
[Image: zo2BdSr.pngp]
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#4
It was recently fixed to work without a subweapon, right? Maybe something else broke. Seems the most logical conclusion.
*loud burp*
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#5
There are still debug messages for Eviter, so I'd start there.
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#6
I found the parts regarding Eviter (I have no idea what I'm supposed to make of this by the way, if that's not abundantly clear) and got this:

[Image: fead225d02584b6c9c1f3b81e50b862e.png]

Unfortunately, it took me a good bit to figure out Debug didn't have a commander prompt and you had to actually enter it, by itself (yes, I know my blond is showing). I still opt back to my cluelessness as to what caused it in the OP; if a black beast isn't warranted enough proof I can test on a sword/spear user later on now that I'm aware of how to actually use Debug (messages).
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Exxy Izzy
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#7
Also, here's a direct log with me facing a Bandit Bruiser and Bandit Archer (with Protection from Arrows and Eviter):

Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Mercalan Mist Bonus Evade: 0
Debug: Eviter: , S was not a skill, so no dice.
Debug: Checking resistance effects and listing them below for 95 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: Bandit Bow, , S was a weapon so no dice.
Debug: Checking resistance effects and listing them below for 100 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Rolling wound: /wound/open_wound/stab with a chance of 1.55%
Debug: Checking resistance effects and listing them below for 145.5 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: was not Polearm in valid parry types.
Debug: Eviter: was not Axe in valid parry types.
Debug: Eviter: was not Sword in valid parry types.
Debug: Eviter: was not Bow in valid parry types.
Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Rolling wound: /wound/internal_damage/bruising with a chance of 2.1%
Debug: Mercalan Mist Bonus Evade: 0
Debug: Eviter: , S was not a skill, so no dice.
Debug: Checking resistance effects and listing them below for 108 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: Bandit Club, , S was a weapon so no dice.
Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Rolling wound: /wound/internal_damage/bruising with a chance of 1.65%
Debug: Movement: In a battle and no tactarg or tac_move.
Debug: Movement: In a battle and no tactarg or tac_move.
Also Known As:
Exxy Izzy
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#8
I combed through the debug log and found the part I blatantly understand to be a red flag:

Quote:Debug: Eviter: was not Polearm in valid parry types.
Debug: Eviter: was not Axe in valid parry types.
Debug: Eviter: was not Sword in valid parry types.
Debug: Eviter: was not Bow in valid parry types.

Oh, hey. This problem is back. Eviter will only work if it recognizes a weapon. I remember awhile back, there was a similar problem.
*loud burp*
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#9
It would be helpful to know what's going on in the debug logs. Basic attacks? Skills? Does it work the same when fighting a player? Etc.
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#10
It's not triggered whatsoever (by applicable basic attacks, I haven't had time to devotedly test if it works against auto-hits yet since work started back for the week but I'm fairly confident in saying it doesn't) and does not discriminate between NPC or PC characters.

[strike]This bug is indeed the universal nullifier.[/strike]
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Exxy Izzy
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