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BUG.EXE
#1
Medibot's description implies it can still heal someone for WIL*3. It cannot. Instead now it has potions (which are, while useful, not as advertised).
Turret's description implies that it is stationary. It is, in fact, not.

Bots can still not hit jack shit if the target has remotely any evasion.

Bots do not lose 25% of their HP whenever they take an action (and have 6 momentum. Meaning they can move and attack now).

Bots do not lose 10% of their HP whenever overclocked (as stated in the desc).

Overclock lasts for a number of rounds (that is never stated in the desc), before eventually running out. They still have the animation, but once it runs out, they no longer detonate on death, nor do they gain extra momentum.
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#2
Good materials no longer decreases their hp per action used so I feel their should be a balance fu about them even needing to use their health as a resource (also flimsier now)
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#3
I'm 99% sure Dev just didn't update the old Bot Descriptions.

Overclocked is definitely a bug, though.
*loud burp*
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#4
Yes, Ranlyn is correct. Overclock's issues have been corrected.
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