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Reactive Armor has a buff that activates if it is triggered via fire damage, the buff causes attackers (assuming by a basic attack from point blank range) to take unresistable fire damage equal to UL/2. I have triggered the buff, and it showed the graphic for it as well, however attackers do not take the fire damage as the buff says. On a side note, I think reactive armor is pretty bad for a 10* armor, I feel like it should give the wearer some fire resistance (even something like 10%) to help make it seem worth it, but that is something that belongs in Balance Fu.
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They didn't have something like Ghosthand equipped, did they?
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I was testing it against monsters, and I made sure they weren't fireblood monsters, it was in the arena, while there were some firefox's, there were also goblins and other types.
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I found a bug related to this while working on something else, retest it in 1.68c because it should work then.
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