12-13-2016, 09:08 PM
Dodge has been at a low point for a while, some argue that it delays a few select people but 9 times out of 10 someone has enough hit to hit you 90%-100% of the time when they're at your side or behind you, making the stat clearly inferior to something like Phys DR, I'd like for this to change slightly in the form of 1 nerf.
-GUI flanking bonus should honestly be half of your scaled GUI, it being full gives you potentially 40-50 hit from someone's side under most normaly builds.
On the flip side the '9/10' times refers to if you're facing a spellthief or archer, spellthieves get an obscene amount of dodge buffs, including access to Fortune Wind alongside archer, I feel like hitting these two dodge buffs will prevent dodginess from getting way too out of hand due to the aforementioned nerf to flanking bonus.
-Fortune Wind should be (Bonus based on rank) + 1/2 Scaled LUC as Evade I think.
-Distortion should be rank*7 Evade I believe.
You'd think that both simultaneously nerfing and buffing dodge wouldn't get much accomplished but it actually does, I'd like to see more people being able to run dodge relilably who aren't spellthieves, because that's pretty much the only class you can run for dodging people at a consistent rate because the dodge buffs they get are a little overtuned to where GUI's flanking bonus doesn't matter.
-GUI flanking bonus should honestly be half of your scaled GUI, it being full gives you potentially 40-50 hit from someone's side under most normaly builds.
On the flip side the '9/10' times refers to if you're facing a spellthief or archer, spellthieves get an obscene amount of dodge buffs, including access to Fortune Wind alongside archer, I feel like hitting these two dodge buffs will prevent dodginess from getting way too out of hand due to the aforementioned nerf to flanking bonus.
-Fortune Wind should be (Bonus based on rank) + 1/2 Scaled LUC as Evade I think.
-Distortion should be rank*7 Evade I believe.
You'd think that both simultaneously nerfing and buffing dodge wouldn't get much accomplished but it actually does, I'd like to see more people being able to run dodge relilably who aren't spellthieves, because that's pretty much the only class you can run for dodging people at a consistent rate because the dodge buffs they get are a little overtuned to where GUI's flanking bonus doesn't matter.