02-13-2017, 12:46 AM
Can Setting Sun happen on 'the beginning of your next turn', instead of 'at the end of the round'?
So like, it stops mattering if you are faster or slower than the opponent? It's pretty lame to invest in CEL and lose the usability of one skill. It should be the other way around, CEL is underused and it should matter more in some simple facts like this (Also, can open room to some Skip plays.)
Plus, it doesn't make sense for your opponent to be slower and avoid a god damn giant energy blast casually, right? Let's not slide in more tools for the fat, 0 CEL 99 STR/DEF/RES/VIT people to abuse.
I think that making this a thing would fix a lot of Setting Sun's balance problems, since everybody will have a chance to avoid it, by just having CEL. And the Monks can be rewarded for doing their Shukuchi + Dense Thunder plays. (Plus, it would be more fucking cool to observe some teamwork.)
Also, there's no excuse for people to cry about CEL being a big factor here, since Monks are supposed to be dodgy, they even have skills that scale from Wind ATK.
So like, it stops mattering if you are faster or slower than the opponent? It's pretty lame to invest in CEL and lose the usability of one skill. It should be the other way around, CEL is underused and it should matter more in some simple facts like this (Also, can open room to some Skip plays.)
Plus, it doesn't make sense for your opponent to be slower and avoid a god damn giant energy blast casually, right? Let's not slide in more tools for the fat, 0 CEL 99 STR/DEF/RES/VIT people to abuse.
I think that making this a thing would fix a lot of Setting Sun's balance problems, since everybody will have a chance to avoid it, by just having CEL. And the Monks can be rewarded for doing their Shukuchi + Dense Thunder plays. (Plus, it would be more fucking cool to observe some teamwork.)
Also, there's no excuse for people to cry about CEL being a big factor here, since Monks are supposed to be dodgy, they even have skills that scale from Wind ATK.