02-27-2017, 01:41 AM
![[Image: dc254d33cdb843e9ad6e97a5952892d2.png]](http://image.prntscr.com/image/dc254d33cdb843e9ad6e97a5952892d2.png)
That means in early levels, this damage won't be able to do more than 2-8 magic fire damage, and late levels, it costs an absurd amount of FP to do a minimum of 30 damage. It's the weakest fire damaging skill in the whole game, for a race which boasts their prowess and dominance when it comes to using fire.
Can this be changed to be a little more fearsome? Something like
Quote:(Character Level) + Scaled SAN + 50% Fire ATK (+10% per 10 Scaled VIT).
If I recall correctly, the problem on this skill in the past (before GR) was the cinders, and those are no longer a nuisance. (Though cinders had became really popular, it could get a buff too, since it makes the prayer sort of mandatory for them.)
Hyattrs also suffer drastically from wind weakness for building SAN, since the ratio is 1:1 for resistance and weakness. And there's a weapon capable of one-shotting any Hyattrs who have atleast 25 scaled SAN, called Tarnada.
So... Please? It's pretty frustrating to play as a race with an insane drawback like this, but zero strengths to compensate. Especially when you're trying to level your way to 60 with an useless racial skill.
what the heck!!!
im not part of the abc news
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)