Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
ev2.png (Size: 53.5 KB / Downloads: 2,888)
ev1.png (Size: 2.75 KB / Downloads: 2,894)
Elemental badges which, in their description list as counting you as enchanted for
ALL skills do not count you as enchanted for arrow skills.
I remember reporting this as a bug and dev say its intended. I however feel that these arrow effects are not good enough to be some magical benefit exclusive to a particular set of class combinations. The very fact you have to equip one of these badges which take an accessory slot and create an elemental weakness is enough payment for these enchantment interactions.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
Quote:I however feel that these arrow effects are not good enough to be some magical benefit exclusive to a particular set of class combinations.
They're plenty good enough, let's not.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
But those are what they do from the get go, the talvyd bonus is just 1 tile knockback.
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
Right, 1 tile knockback while obtaining 1 move from the badge, gaining a shit load of kiting capability no matter what type of archer you're playing, and moving aside from the 1 tile knockback one.
Keep in mind that the Nerhaven enchant increases burn infliction by 50% Which is super good
And then the Ice enchant inflicts frostbite lvl 25 right? Which is already really good, but it also leaves ice tiles, one pulling shot means you immediately eat 4 procs of lvl 25 frostbite being pulled through ice tiles..
The effects of these arrows justify the need for the enchant, it's the primary reason as to why quaking heaven kick and the magnetize on galren related skills are tied only to Galren.
•
Posts: 7,159
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
All of the mage spells that have bonus effects that say 'if you're enchanted with Talvyd', etc, require the status to be active. It's not really inconsistent.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
The badge says Treated as enchanted for skills
the arrow skill says when you are enchanted.
the badge says you are treated as enchanted
treated as enchanted
enchanted
•
Posts: 196
Threads: 36
Likes Received: 0 in 0 posts
Likes Given: 2
Joined: Jan 2015
Then that's an issue of clarity. Which can be fixed.
http://imgur.com/4XnDq2b (image html was being stupid)
Please don't lynch me, I'm too young!
•
Posts: 4,560
Threads: 733
Likes Received: 891 in 468 posts
Likes Given: 1,356
Joined: Sep 2015
Does he really have to waste his time to put "(does not work with badges)" even though having answered to this thread?
•
Posts: 249
Threads: 55
Likes Received: 4 in 2 posts
Likes Given: 24
Joined: Nov 2014
"Neus" Wrote:All of the mage spells that have bonus effects that say 'if you're enchanted with Talvyd', etc, require the status to be active. It's not really inconsistent.
The unclear part is the badge text claiming that it 'treats you as enchanted with X for elemental impacts". Probably the simplest solution would just be to change that text to something like "will trigger ELEMENT elemental impacts for certain skills" and give elemental impact skills two variations of the impact icon in their skill description, one describing it as an elemental impact skill, and one clarifying it as an enchant-only impact.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
badge should say qualifies for elemental impact
•