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Acidic Claws
#1
Can we have acidic claws effect changed to deal 50% Acid ATK + UL if melee weapon, -1 durability? Right now acidic claws are very underwhelming and are basically a breakdown-for-raremetal item. Or some other effect would be nice but anything than what it is now.
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#2
Once upon a time I suggested something similar in a less direct thread (http://www.neus-projects.net/viewtopic.p...amp;t=2910) So I fully agree.

"Spoops" Wrote:Acidic Claws: Deal 2+(4 per UL)% Acid ATK Acid damage on hit, while draining away 1 durability from your weapon.
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#3
It could also reduce Armor and Magic Armor by UL for 3 rounds, on hit. In case 'damage' is not really appealing.
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#4
Another possible thing it could do is actually wearing the durability on an enemy weapon perhaps? Random suggestion, but do like the idea of something for once targeting durability. Could be interesting.

Otherwise, something like 25-50% Acid ATK damage and -1 durability to your weapon per hit sounds fine. Or any variation of this.
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Dyrnwyn, ERUPT, and IGNITE!
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#5
or

hear me out:

Quote:- +100% Acid ATK Damage for basic attacks with Main Weapon, -1 durability per basic attack, -2 durability if critical hit
- %UL chance per basic attack to inflict a debuff that negates -10 Armor for 3 rounds

Players already lose out on having a secondary weapon in their hands slot by equipping Acidic Claws and they happen to be a 10*. Let it be strong.
"Take it for granted. I dare you."

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#6
"Egil" Wrote:or

hear me out:

Quote:- +100% Acid ATK Damage for basic attacks with Main Weapon, -1 durability per basic attack, -2 durability if critical hit
- %UL chance per basic attack to inflict a debuff that negates -10 Armor for 3 rounds

Players already lose out on having a secondary weapon in their hands slot by equipping Acidic Claws and they happen to be a 10*. Let it be strong.

Before the Great Reckoning that might be universally true, but the Two-Hand talent is strong enough that hand slots can't have this kind of power.
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