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Last thing to finally balance Hexer [Death Knighting should be Main Class]
#1
Death Knighting should be a Main Class only skill.

Aside Death Knighting being a giant all-stats buff, which is already giving an enormous advantage to the user, the passive 'Fallcall' combined with Ghost's Ether Invitation does 1000 damage to any race but Shaitan, and effectively one-shotting people for an easily-inflicted status effect, Fear.

(And Fear can be inflicted in many different ways without counterplay, be it with the Haunted Soul, Haunting on a Claret Call enemy or using the Hexer's magic, Fleeing Spectres, on an enemy under Payback.)
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#2
It gives you an overall stats buff for a holy weakness and even Overload/Null Shell bait.

Fallcall already got nerfed to 1.5x damage. The problem doesn't lie with Death Knighting not being main class in my opinion-- it's Ether Invitation.

Which only hits '1000 damage' because Ether Invitation is combined with holy, mind you. Otherwise it's literally incapable of hitting that number even with Fallcall.
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#3
I agree with fern, having attempted this . This particular combo fails often due to having quite a few requirements.

If your enemy isn't holy weak, If your enemy cant be feared, If your claret call expires during your buffing spree, They can still eviter/stalemate/wraithguard it/dodge it.

also the stat ball you gain from DK is only worth +5 scaled to most stats thanks to diminishing returns (because rising game in the described combo)
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I mean look at that , with 90 str I'm not even breaking 70.
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#4
Fallcall takes 12 momentum to set up, and multiple sources of Fear immunity/removal exist.

I think it's okay to remain at +50%.
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#5
Yeah, the real offender here is Ether Invitation. Hexer is probably fine as is.
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#6
I agree with the consensus that Death Knighting isn't the issue here. Fear is easy to both give and remove, and Death Knighting boasts major weaknesses to compensate for its boosts.

As for Ether Invitation, if its issue lies in being able to one-shot almost everyone, why not make it where EI can only damage someone up until they reach (1~10)% remaining HP?

I.e. If someone w/ 800 HP gets hit with a 1,000 EI, it'll leave them with (8~80, depending on percentage) HP.
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[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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#7
Do we have a thread on Ether Invitation, then? I'd love to have a link right now.

Looks like the idea of just buffing the cap to 500 solved one problem, but brought another bigger one. Anyway, I'll go with you guys I guess. Maybe I was wrong thinking it was Death Knighting's fault, and especially when Holy is their major weakness.
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#8
http://neus-projects.net/viewtopic.php?f...ion#p15382
http://neus-projects.net/viewtopic.php?f...ion#p22255
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