Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
if you put it on a cooldown you can't have awesome last stand moments In pve or group fights.
And you can just as easily make unmarkable unremovable by OTHER CLASS interactions.
•
Posts: 912
Threads: 145
Likes Received: 69 in 39 posts
Likes Given: 52
Joined: Nov 2014
As far as I'm aware, Unmarkable is a buff. That shouldn't be removable by anything but Null Shell, and that's getting changed.
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
Given that the update is nearly here, I find it prudent to mention this is still a glaring issue. Ghosts. Ghosts everywhere.
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
What are we going for again? Basic Hit damage amplified by your (HP lost percentage)%?
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
Either a flat damage reduction to 75 per level, or 100/200/300/400/500 damage times a multiplier based on how low your health is. (Example: 500/1000 health does less damage than 5/505)
•
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
I agree with Kameron, Ether invitation is a free win against most people and serves as a serious bummer in team fights when vs tanks with over 1000 HP and DEF/RES.
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
Well, I do agree with the fact it needs more an adjustment than a 'simple cooldown and call it a day'. Ghost is way too strong in it's current state.
•
Posts: 434
Threads: 68
Likes Received: 224 in 83 posts
Likes Given: 423
Joined: Jul 2016
I like how it's strong but it should be more of a clutch move rather than a guaranteed winvitation which can be extremely easily spammed.
It is extremely strong accompanied with all the other Ghost skills and seriously needs turning down.
The fact that you work so hard taking someone down to low hp is literally a gamble is terrible and just encourages 1 pump dump builds to one shot your opponent.
•
Posts: 434
Threads: 68
Likes Received: 224 in 83 posts
Likes Given: 423
Joined: Jul 2016
Pity bump. Dev how about changing the damage to dark damage to fit with the ghost theme you had in mind for the class?
I believe that the lore you set for the class takes priority over silly balance.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
uh no, then it will lose 30% of its damage and become a momentum tax.
•