06-05-2017, 05:39 AM
This thread is me pitching a dumb idea that would just be hilarious for class synergy. I fully expect it to be a balance concern that will not go through, but I just wanted to post about how fun it could theoretically be if it wasn't a balance issue. By all means, argue as to why to not do this. I won't make counter arguments, since you're probably right.
Proposal: Straight Cannon applies "on hit" effects. Charged/Overcharged shots apparently do not count as on-hit effects. How goofy would it be if you could just spend several turns layering all the buffs you can (Overcharge, Oil Chain, Deadly Aim, etc) and then spending it all on one single absolutely hilariously dumb attack? Yeah. I'm saying to have Straight Cannon'd guns apply their overcharges on impact if charged before being launched.
Proposal: Straight Cannon applies "on hit" effects. Charged/Overcharged shots apparently do not count as on-hit effects. How goofy would it be if you could just spend several turns layering all the buffs you can (Overcharge, Oil Chain, Deadly Aim, etc) and then spending it all on one single absolutely hilariously dumb attack? Yeah. I'm saying to have Straight Cannon'd guns apply their overcharges on impact if charged before being launched.
*loud burp*