12-23-2014, 04:13 AM
Looking at this class, it's really, outdated, and Archers aren't a common type of play in the game currently. I had some modified ideas on some old skills I thought might be interesting to bring back to the table. One of them has some decent synergy with guns.
Archer
Offensive Skills:
Two Shot
In a quick motion, the archer is able to fire their weapon twice within seconds. Simply firing, reloading, and firing again quickly in the same motion.
Weapons: Bows, Guns (Single-shot only, but guns cannot critical)
Single Target: Enemy Only
Cost: 20 FP, 4M (allows two normal shots and one normal attack for a cost of 7M)
Rank 1: 20 FP Cost, -40 to Hit, -80 Hit to Guns
Rank 2: 20 FP Cost, -30 to Hit, -60 Hit to Guns
Rank 3: 15 FP Cost, -20 to Hit, -40 Hit to Guns
Rank 4: 15 FP Cost, -10 to Hit, -20 Hit to Guns
Rank 5: 10 FP Cost, No Hit reduction
Chain Shot
Requires Two Shot Rank 3.
Even quicker than two, the chain shot is a fast but sloppy way to send arrow flying at your target. Guns wouldn't be able to keep up with accuracy in this manner at all. (Each successing arrow increasing its Hit reduction by -20 each time, like so. Arrow 1: No Hit Reduction, Arrow 2: -20 to Hit, Arrow 3: -40 to Hit). The chain's momentum stops if an arrow misses. Critical rate is also halved.
Weapon: Bows only
Single Target: Enemy Only
Cost: 55 FP
Rank 1: Fires three arrows, FP Cost: 50.
Rank 2: Fires three arrows, FP Cost: 45.
Rank 3: Fires four arrows, FP Cost: 40.
Rank 4: Fires four arrows, FP Cost: 35.
Rank 5: Fires five arrows, FP Cost: 30.
Chain shot may cost less M and provide more in the end, but it also more risky in the event you have a dodgy opponent and based on the fact that you have a better chance to miss as it goes on.
If anybody else has some Archer related stuff to add, please do so.
Archer
Offensive Skills:
Two Shot
In a quick motion, the archer is able to fire their weapon twice within seconds. Simply firing, reloading, and firing again quickly in the same motion.
Weapons: Bows, Guns (Single-shot only, but guns cannot critical)
Single Target: Enemy Only
Cost: 20 FP, 4M (allows two normal shots and one normal attack for a cost of 7M)
Rank 1: 20 FP Cost, -40 to Hit, -80 Hit to Guns
Rank 2: 20 FP Cost, -30 to Hit, -60 Hit to Guns
Rank 3: 15 FP Cost, -20 to Hit, -40 Hit to Guns
Rank 4: 15 FP Cost, -10 to Hit, -20 Hit to Guns
Rank 5: 10 FP Cost, No Hit reduction
Chain Shot
Requires Two Shot Rank 3.
Even quicker than two, the chain shot is a fast but sloppy way to send arrow flying at your target. Guns wouldn't be able to keep up with accuracy in this manner at all. (Each successing arrow increasing its Hit reduction by -20 each time, like so. Arrow 1: No Hit Reduction, Arrow 2: -20 to Hit, Arrow 3: -40 to Hit). The chain's momentum stops if an arrow misses. Critical rate is also halved.
Weapon: Bows only
Single Target: Enemy Only
Cost: 55 FP
Rank 1: Fires three arrows, FP Cost: 50.
Rank 2: Fires three arrows, FP Cost: 45.
Rank 3: Fires four arrows, FP Cost: 40.
Rank 4: Fires four arrows, FP Cost: 35.
Rank 5: Fires five arrows, FP Cost: 30.
Chain shot may cost less M and provide more in the end, but it also more risky in the event you have a dodgy opponent and based on the fact that you have a better chance to miss as it goes on.
If anybody else has some Archer related stuff to add, please do so.
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