There was a joke a while back about transformations for the Magical series of weapons, and with that thought of adding more transformations beyond the sole one we've had so far, Death Knight, let's not focus on these two and simply apply something that should hold true from now, with them alone, and onward, in the case there are ever more transformations, which I hope there are.
We make them like Parry skills, which are passives, but the same logic can apply in an active fashion.
Quote:Transformation Spell (only one Transformation may be active.)
The only additional piece to add to this now is a matter of debate, and that's to add one of two rules to Transformation Spells:
Rule A:
Quote:Transformation Spells cannot be cast by someone with an active Transformation.
I don't like this, frankly. First of all, if you want to back out of Death Knighting because it turns out your opponent is running Holy or something, I think you should have that privilege. Not only that, but this prevents you from beginning your invocation to apply a new Transformation (or the same one again) as the last action of your current Transformation.
Rule B:
Quote:Transformation Spells override any active Transformations on the caster, on cast.
Not on Invocation, of course. I think this is is better for the opposite of what I just stated for Proposition A.
That's about all I have to suggest to fix this.