Okay, so with the person I fought consenting and giving some stats to help 'showcase' the issue between Autohits vs Basic attacks. Here are our stats side-by-side.
Gear
First, let's break down the stats/gear
Dualwielding Daggerfans for damage (107 SWA)
Armor of Eyes for +HIT & buttstab protection
Ogata Waraji for +2 CEL and 10% Phys DR
Cat Mask for +2 CEL/LUC & Steal
Lucky Pendant for +3 LUC & buttstab protection
vs
Battlepick (166 SWA)
Turtle Shell (Phys DR Errywhere) (Bleached Fang)
Dragon Gloves
Spiked Treads (Assburn protection)
Knight Ring for dat 2h BABYYYY
Dragon Helm
Now, already the 'difference' is becoming apparent. I'm building +stat items so I can actually dodge and shit, and the Ogata is decent DR.
They're just building pure offense, with a sprinkling of defense, so that they deal absurd damage and
also are absurdly tanky.
Stats
As you can very much already tell. Their weapon is 100% STR scaling. Mine is 40% SKI/LUC/CEL.
They have 166 SWA, I have 107, they have
quite a bit more due to the DragonKing set existing and 2h.
However, due to the way stats work, I have 50%~ crit chance at their back with a max Northern Wind with them only investing in
one stat, while I had to invest into two and get half of the reward from it.
144 crit vs 88~ crit evade (mercala op)
Combat Log
Now, let's break down the battle.
T1
First turn goes to me, so I buff and move adjacent
They move (instead of double tapping, or quadra tapping my ass) and round trip.
T2
I move adjacent, stab.
I get hit hard, then flung away and knocked down.
T3
I stand up, and am now unable to attack this turn. So I move closer.
They quadra tap me for huge amounts of damage, then fling me away.
T4
I move adjacent (again), stab.
They madchop + roundtrip me (they could have just smacked me and flung me away + KD again)
T5
I move behind them, get two crits on my dagger dance and can attack again!!! My highest DPS so far!!!
They just kill me because I have 19 HP left. I'd be dead before now if not for bullshit Healing glyph placement.
Obviously, this isn't
completely okay. My DPS spikes (but only the DPS on one target, and I don't get added effects) when I get crits. However, their damage is consistently high, with only 1 offensive stat and tons of defensive stats to protect against basic attacks. Their damage ALSO increases if they get enemies in range of some of their Auto-hits since some of them are AoEs.