08-28-2017, 09:51 PM
So, i've been thinking about Summoner again, as a general concept, instead of all these passive stat buffs that are just on, which is part of what makes them so incredibly strong. Instead what if the class was more about once they're called out, the summoner then uses abilities which scale off various elemental attacks that will grant buffs to the youkai on feild, because they scale from different elemental attack stats, the summoner can't just stack faith, Vitality, Defense and Resistance to be a tank with wandering magi-turrets. Instead they have a choice of being that tank with much weaker youkai, or being squishy and easy to take down, with youkai they can beef up so they don't go down easy. (This would mean removing the affinity buffs and all those other little passive stat buffs to replace them with something more interactive.) The idea's a work in progress but I popped this here to get people's oppinion on if it's a good idea. And before you comment on how they're already too strong, most of their power comes also from the fact they have some insane levels of passive stat buffs, certain ones actually affecting Aptitude, which will boost stats FURTHER. You see where this goes.
From my records, the offenders here of passive stat buffs generally on youkai are the Affinity passives, Synchro Summon, and Daisangen. This combination pumps Dragon race youkai stats by about 16, including their elemental attacks and their tanking stats. No player gets a buff that high on all stats from anything they use. Just subtract about 3 for non-dragon race youkai, sure synchro summon is only 3 turns long, but that's long enough when youkai deal INTENSE levels of damage per strike. Bear in mind youkai attacks are scaled on 360% of elemental attack at level 60... Not taking into account for the willpower elemental attack increase, that 16 point buff, is a damage increase of 57.6... That's NOT including the willpower increase to elemental attack. You can see why this is pretty insane.
So instead, why not get rid of the passive buff system, and at least make these actives the summoner has to activate, but have their scaling scale on varied elemental attacks, forcing them to spend points in either multiple elemental attacks, or be good with one thing but have weaker youkai.
From my records, the offenders here of passive stat buffs generally on youkai are the Affinity passives, Synchro Summon, and Daisangen. This combination pumps Dragon race youkai stats by about 16, including their elemental attacks and their tanking stats. No player gets a buff that high on all stats from anything they use. Just subtract about 3 for non-dragon race youkai, sure synchro summon is only 3 turns long, but that's long enough when youkai deal INTENSE levels of damage per strike. Bear in mind youkai attacks are scaled on 360% of elemental attack at level 60... Not taking into account for the willpower elemental attack increase, that 16 point buff, is a damage increase of 57.6... That's NOT including the willpower increase to elemental attack. You can see why this is pretty insane.
So instead, why not get rid of the passive buff system, and at least make these actives the summoner has to activate, but have their scaling scale on varied elemental attacks, forcing them to spend points in either multiple elemental attacks, or be good with one thing but have weaker youkai.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water