10-07-2017, 02:47 AM
So yeah, Reaver Stance is terrible right now after Evasion was implemented. Each Evasion proc immediately leads to the enemy either sapping your FP away (Greenscale Tunic) or an insane critical damage comeback with Voltiger Sidecut/Sillcut (Duelist). Now let's look at Reaver. A stance that's made more to score style points than actually do damage.
It doesn't even have a proper post-round utility like the others, it's quite sad. Especially when you NEED to be a Destiny Demon Hunter to make any good use of the class, due to the lack of Skill Points to cover at least more than two stances. (You may quote me on this, I still think it's impossible to be a 'real' Demon Hunter without being Destiny. So it limits you, by a SHARP LOT.)
Yet another problem is Reaver Stance giving no benefits or bonuses for being a stance to end your round on or as, compared to Matador, which grants a '-20 flat physical damage reduction', Cobra, which grants '2 flawless damage avoidances', and Desperado, with their 'nullify one gun attack instance'.
The damage from Reaver is way too low, to the point it becomes more worth just spam Crystal Rose, which costs 12-15 FP and do 200+ damage in an AoE, than perform a full Reaver combo, using up 60-80 FP (sometimes twice the amount if the enemy is wearing a Greenscale Tunic) to do less than 120 damage on someone who didn't even bother to invest in DEF due to Evasion, or tickle the ones who are armored up.
The time the stance's offensive skills got nerfed, we didn't had Evasion for everyone. Evasion is sure doing its job right, but completely destroying the damage of certain skills that don't have a scaling higher than 130%. Just this small fact already begs for a change.
-
So yeah, keeping this short, hoping I made my point here, I'd like to suggest a few changes to Reaver Stance, to at least bring back some of it's former power it had. The goal being making it do more damage worth its costs, and a new, extra gimmick for people who risk their defenses by staying in Reaver Stance and ending their turn:
And this will probably be my last Balance-Fu ever for the rest of this year. Promise. And for everyone else, feel free to discuss about my last post ever.
Also yeah, buff Kinu, Kinu shouldn't be weaker than Ashe. Viva anarchy!
EDIT: Probably should reduce or remove the Evasion part, as Flatfoot exists and there is now the possibility of using it in the middle of a combo, if the Reaver retains Combination Fighter.
It doesn't even have a proper post-round utility like the others, it's quite sad. Especially when you NEED to be a Destiny Demon Hunter to make any good use of the class, due to the lack of Skill Points to cover at least more than two stances. (You may quote me on this, I still think it's impossible to be a 'real' Demon Hunter without being Destiny. So it limits you, by a SHARP LOT.)
Yet another problem is Reaver Stance giving no benefits or bonuses for being a stance to end your round on or as, compared to Matador, which grants a '-20 flat physical damage reduction', Cobra, which grants '2 flawless damage avoidances', and Desperado, with their 'nullify one gun attack instance'.
The damage from Reaver is way too low, to the point it becomes more worth just spam Crystal Rose, which costs 12-15 FP and do 200+ damage in an AoE, than perform a full Reaver combo, using up 60-80 FP (sometimes twice the amount if the enemy is wearing a Greenscale Tunic) to do less than 120 damage on someone who didn't even bother to invest in DEF due to Evasion, or tickle the ones who are armored up.
The time the stance's offensive skills got nerfed, we didn't had Evasion for everyone. Evasion is sure doing its job right, but completely destroying the damage of certain skills that don't have a scaling higher than 130%. Just this small fact already begs for a change.
-
So yeah, keeping this short, hoping I made my point here, I'd like to suggest a few changes to Reaver Stance, to at least bring back some of it's former power it had. The goal being making it do more damage worth its costs, and a new, extra gimmick for people who risk their defenses by staying in Reaver Stance and ending their turn:
Quote:[strike]Reaver Stance - At Rank 3, Combination Fighter's duration will be refreshed at the end of the round, if Reaver Stance is active.[/strike]
Combination Fighter - -15% damage, -1M, -25% FP cost per LV. Stacks up to LV2.
- At Rank 2: Applies a debuff on the enemy, which reduces their Armor and Magic Armor's effectiveness by (25 * LV)%
Chaser/Rising Tide/Elemental Rave - 90% SWA (+10% per Rank).
And this will probably be my last Balance-Fu ever for the rest of this year. Promise. And for everyone else, feel free to discuss about my last post ever.
Also yeah, buff Kinu, Kinu shouldn't be weaker than Ashe. Viva anarchy!
EDIT: Probably should reduce or remove the Evasion part, as Flatfoot exists and there is now the possibility of using it in the middle of a combo, if the Reaver retains Combination Fighter.