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The lightning hits for a fatal blow!
#21
This is a very huge issue.
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Maybe they just shouldn't crit at all, maybe there should just be a different effect.
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#22
Could probably just have it run status affliction chance for intereference, which is what Incise gives.
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#23
"Spoops" Wrote:Maybe they just shouldn't crit at all, maybe there should just be a different effect.
Or you can half the critical bonus, then divide said bonus by the number of targets in the AoE.

Really, the only other option you're looking at is an AoE interference, which shouldn't be on Crystal Rose ever.
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[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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#24
"Chaos" Wrote:Really, the only other option you're looking at is an AoE interference, which shouldn't be on Crystal Rose ever.

No you're right, if interference was a healing reduction instead of a healing negation it'd be understandable but since its not, there's no reason interference should ever be on crystal rose.

But there's no reason why all these multipliers should spin autohits out of control, halving the critical bonus on lightning criticals in general would be a good start, yes, thus the original intent of the topic at the very least.
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#25
i'm the one throwing lightning around in the screenshot

lowering their damage or nerfing crystal rose can work i believe ;_;
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#26
Don't nerf Crystal Rose if the problem's on the Lightning Augment version of it, baka.
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#27
Double the cost of it, then it's on par with Air Pressure.
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#28
I'd say half the crit damage on players, maybe keeping it the same against monsters.
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#29
I kind of support the higher FP cost per skill rank if a skill's being used with Redgull Augment and critically hits.

Make the FP cost of the skill increase equal to your Lightning Impact critical damage % (or a flat amount, based on your GUI), and it will be gold in some situations. And make it only affect skills that can critically hit with Lightning, not actual magic, because magic already costs a hefty ton and only summarizes to three techniques anyway.

When people build for GUI/LUC/SKI, it leaves small room for WIL and other means to build up FP. And HMC got nerfed already so, all the better. The damage is absurd, but what if they are left with 0 FP after a single use? They'll be forced to resort to basic hits, in which won't be a problem.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#30
Lowering the damage because the damage is a problem could also, be a good way to balance this all.
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