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"Sheathes fedora, tips katana..." ~ Wise nerd, end 2017
So, Sheath Sword is supposed to consume all Momentum, right? But the most efficient use of it is attacking someone twice and sheathing your banana-katana to watch some weeb blood spilling show, though... why would someone use up 6-7M on Sheath Sword for nothing?
Skills that consume more than 4M always have some strong effect to back up the loss of half (if not totally) of your turn in the round. Power Up works the same but gives a giant chunk of FP back and has extra uses such as pushing enemies away or triggering Golden Glow, Meditate prolongs your positive effects by 1 to forgive the missing turn with a hefty 25% damage reduction with Urawaza, Invocations often end a whole fight or do devastating effects, and that's all 4+M skill that come up my mind for now.
So! To make this 'turn-eating' skill a little more rewarding/forgiving when you're actually spending a whole turn without performing any actions but sliding your blade back in its sheath.
Can Sheath Sword's Quickdraw make you automatically face the enemy before they do a basic attack (like Leporidae), if Sheath Sword used 6 or more Momentum? And can Quickdraw receive its bonuses based on the momentum used? (+10 Hit/+5 Damage per Momentum consumed, at max rank.)
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I've mused about this a bit, what if upon Quick Draw! occuring, sheathe sword refunded all your momentum that was above 3, to a limit of say, seven or ten? So if you sheathe sworded at 7 momentum, and it was triggered, you'd get your turn back, and four momentum.
Just an idea.
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I'm still of the opinion that Sheath sword should Scale on how much momentum is used on it, it also shouldn't have the minimum 3 cost.
Suggested features
1-2m Only procs hidden cut
Per 3m spent sets up a quickdraw attack
6+m spent Will attack enemies on the sides of the Kensei with quickdraw, Will attack enemies that move within 1 square of the kensei (includes enemies that teleport into range or sidecut past/through a kensei ect)
and a new slotted passive
Clean kill
If a quickdraw kills an enemy it sets up a new quickdraw.
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Here's an idea:
Sheath sword becomes 1 skill rank instead of 5. (I've never seen anyone get 5 ranks in sheath sword anyway)
Minimum momentum cost is 3m, when using sheath sword you gain damage and hit equal to momentum spent on Sheath Sword*10 to the quickdraw effect.
There shouldn't be any other effects than that imo, other than the obvious hidden cut.
Try combining sheath sword with Watchful Eye, grapple or the leporidae passive if you want to make it more impactful after something like this, all of which have restrictions and don't immediately end a basic attacker's approach unless they're not prepared for it. (Watchful eye is good against anyone who lacks teleport, grapple against any non-mage/spellthief and leporidae is good against any basic attacker at critical HP)
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I still feel 3m is too high a cost to only reliably proc hidden cuts, so many things don't proc quickdraw
you can just use an autohit infront of a kensei to avoid quickdraw if you have no teleports even.
1m minimum, 3m for quickdraw, 6m two quickdraws, ect
That or make it 3m and not automatically end your turn, so that hexer kensei(theres a god damn dark attack katana and an evil sheath ffs) can actually have some fun.
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"Lolzytripd" Wrote:I still feel 3m is too high a cost to only reliably proc hidden cuts, so many things don't proc quickdraw
you can just use an autohit infront of a kensei to avoid quickdraw if you have no teleports even.
1m minimum, 3m for quickdraw, 6m two quickdraws, ect
That or make it 3m and not automatically end your turn, so that hexer kensei(theres a god damn dark attack katana and an evil sheath ffs) can actually have some fun.
Autohits don't do as much damage as basic attacks so its fine, making it any less than 3m minimum just makes it a skill that you'd use quite literally every turn for sacred art procs and a relilable defense from the front, 3m is fine, also it should end your turn, you're sheathing your sword.
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I don't think the OP is ever 'broken' against basic hitting enemies, in the same situation you can just opt to use autohits while the enemy Kensei just spent 5M-6M-7M+ putting their blade away and leaving themselves wide open for the rest of their turn. The same Momentum the Kensei could have better used to do three attacks worth 300 damage, throw an Absolute skill or safely move away from melee range, instead of a preparing a defensive quickdraw for increased hit and damage for only one attack.
It's not like this will 'negate' a basic hit like Geist Schritt. It will just make you face an enemy and basic hit them (Quick Draw!) if they try to basic hit you from anywhere but the front with an increased hit and minor increased damage. Pretty much it, simple and clean.
This was intended only to make spending more than 4M on Sheath Sword a tad more forgiving. Anything that uses 5M or more should have a strong effect to back it up.
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I'd be up for either the opening or Spoops' suggestion, to be honest. People don't really seem to invest more than 1 SP into Sheath Sword, as it was previously mentioned.
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If we really have to buff Sheath Sword like this, I'd rather adjust the ranks as such:
Rank 1: Learn Skill, 3M Required, +5 Hit/Damage
Rank 2: User turns against attackers from the sides, +10 Hit/Damage
Rank 3: 2M required, +15 Hit/Damage
Rank 4: User turns against attackers from behind, +20 Hit/Damage
Rank 5: 1M required, +25 Hit/Damage
Considering Fleur, Kensei is already capable of doing two actions before Sheath Sword, and unless Hidden Cut started stacking up how many hits the Kensei landed, we aren't going to see any great impacts if the momentum cost is lowered.
Also, making the user turn against attacks they aren't facing is a good way to give reason for players to actually rank the skill, rather than just going 'whelp no one's putting more than one rank in, might as well make it one point only /shrug'. (Not to mention that Watchful Eye is notoriously easy to slip past, and holds no other benefits to warrant constant use)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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"Chaos" Wrote:If we really have to buff Sheath Sword like this, I'd rather adjust the ranks as such:
Rank 1: Learn Skill, 3M Required, +5 Hit/Damage
Rank 2: User turns against attackers from the sides, +10 Hit/Damage
Rank 3: 2M required, +15 Hit/Damage
Rank 4: User turns against attackers from behind, +20 Hit/Damage
Rank 5: 1M required, +25 Hit/Damage
Considering Fleur, Kensei is already capable of doing two actions before Sheath Sword, and unless Hidden Cut started stacking up how many hits the Kensei landed, we aren't going to see any great impacts if the momentum cost is lowered.
Also, making the user turn against attacks they aren't facing is a good way to give reason for players to actually rank the skill, rather than just going 'whelp no one's putting more than one rank in, might as well make it one point only /shrug'. (Not to mention that Watchful Eye is notoriously easy to slip past, and holds no other benefits to warrant constant use)
With 2 weapons you can get 1m at the end of your turn after critting with both of them, I don't think that's a good idea, considering hidden cut with elemental katana and hisen can hit as hard as fully fledged 3m skills.
And automatically facing you towards the target is just scale Kensei to stupid levels of power vs anyone, it already has that.
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