08-31-2018, 03:18 AM
So, I have encountered problems with the meta nowadays.
1. Strength is underpowered
No, Strength is just a stat that can be dumped in favor of stats that give more, people that focus on Strength, aka 200 SWA DH, do not find Strength underpowered, the problem is mainly the fact that people with Strength, have to invest in things like SKI and LUC, DEF, VIT and RES, to still do their thing, so just make strength as useful.
How? it is actually pretty simple, make BW a meaningful mechanic, that is it.
2. Axes being crit-based
Well, crit-based axes are a ok concept, they are supposed to be a unreliable, Axes are quite great against both armor and unarmored people, because of the cutting edge and center of mass, so it would make sense, Axes have a talent to deal more critical damage and crit chance, but it is not enough comparing to people with 60GUI(They happen lol).
The problem is, there is this thing, called "not enough stats for crit", crits are supposed to be either precise attacks or BRUTE attacks, then why STR gives no crit damage? people has been arguing that STR and crit sucks, so why not give STR crit damage?
Critical chance is found in two stats, so why would it be different in critical damage? and saying that people will stop building GUI for this change has no idea neither, GUI gives flanking, crit damage and skill slots, that is actually more useful than STR for most Kensei or VA builds.
"BUT NOOO I WANT TO BE THE ONLY CRIT BUILD IN THE GAME, I GOT WAYS TO GO AROUND STR, BUT STR BUILDS SHOULD NOT HAVE A WAY TO GO AROUND GUI REEEEEEEEEEEEEEEEEEEEEEE"
Seriously, both builds will have a buff if STR gets crit damage, the only difference is that STR builds now will have the capacity to get meaningful
basic attacks.
3. We need hammers
Polearm strength based weapons with high power and ignore phys DR (Not all) , there are not enough antitankiness options (Rampaging is one of too many enchants) there are handguns, but not for melees, the options of antitankiness right now are way too low, but the only options that we have, are just extremely OP, like that Arbalest skills, so, there should be more options, soldiers classes have no way to go around DEF stacking and they are the most STR focused classes in the game, they are supposed to be the one most physically powerful, what skill in DH, BK or Tactician go through deffenses? (No gimmicky shit)
All this would be a overall buff to strength, but in my opinion, crit damage does not affect auto hit builds (DH) and hammers without crits does not affect basic attack builds (BK, which is tanky but has preference over basic attacks), the BW being more meaningful is complex, but a thread to make BW more meaningful has been made already.
1. Strength is underpowered
No, Strength is just a stat that can be dumped in favor of stats that give more, people that focus on Strength, aka 200 SWA DH, do not find Strength underpowered, the problem is mainly the fact that people with Strength, have to invest in things like SKI and LUC, DEF, VIT and RES, to still do their thing, so just make strength as useful.
How? it is actually pretty simple, make BW a meaningful mechanic, that is it.
2. Axes being crit-based
Well, crit-based axes are a ok concept, they are supposed to be a unreliable, Axes are quite great against both armor and unarmored people, because of the cutting edge and center of mass, so it would make sense, Axes have a talent to deal more critical damage and crit chance, but it is not enough comparing to people with 60GUI(They happen lol).
The problem is, there is this thing, called "not enough stats for crit", crits are supposed to be either precise attacks or BRUTE attacks, then why STR gives no crit damage? people has been arguing that STR and crit sucks, so why not give STR crit damage?
Critical chance is found in two stats, so why would it be different in critical damage? and saying that people will stop building GUI for this change has no idea neither, GUI gives flanking, crit damage and skill slots, that is actually more useful than STR for most Kensei or VA builds.
"BUT NOOO I WANT TO BE THE ONLY CRIT BUILD IN THE GAME, I GOT WAYS TO GO AROUND STR, BUT STR BUILDS SHOULD NOT HAVE A WAY TO GO AROUND GUI REEEEEEEEEEEEEEEEEEEEEEE"
Seriously, both builds will have a buff if STR gets crit damage, the only difference is that STR builds now will have the capacity to get meaningful
basic attacks.
3. We need hammers
Polearm strength based weapons with high power and ignore phys DR (Not all) , there are not enough antitankiness options (Rampaging is one of too many enchants) there are handguns, but not for melees, the options of antitankiness right now are way too low, but the only options that we have, are just extremely OP, like that Arbalest skills, so, there should be more options, soldiers classes have no way to go around DEF stacking and they are the most STR focused classes in the game, they are supposed to be the one most physically powerful, what skill in DH, BK or Tactician go through deffenses? (No gimmicky shit)
All this would be a overall buff to strength, but in my opinion, crit damage does not affect auto hit builds (DH) and hammers without crits does not affect basic attack builds (BK, which is tanky but has preference over basic attacks), the BW being more meaningful is complex, but a thread to make BW more meaningful has been made already.