08-02-2019, 03:46 PM
Yeah. So. The river sword.
The river sword upon any basic attack that connects gives a whopping 40% water weakness for 4 unforgiving rounds.
With the addition of two very spicy ghost spells where a sword can be utilized as a casting tool, the damage numbers on simply spamming Blood Spike and Scarlet Twister with their ever increasing giant range and aoe can be incredibly ludicrous as both these spells can be used every round.
It was already an incredibly powerful effect since the weapon was introduced back in ancient times, and I would like to summon veteran players and their input on this when they read the thread and post their thoughts since they actually do their research. (Writing things down opposed to K Peck being bullied by river sword users.)
I was actually looking for an old thread possibly made by Trexmaster or Xoveron (Pls claim credit) but could unfortunately not find it in this subforum where they had better insight and number results that I remember but was for some reason ignored by the majority.
Take the river sword and compare it with a recently added potential for the Eresh sword where you have to use a big move that has a cooldown and a good chunk of FP and it inflicts dark weakness. So you might think "Wowie zowie, sounds similar to the river sword!" - Except that the weakness only lasts 3 rounds and there is a mountain of even passive skills and far greater item variety in resisting dark opposed to a 40% water weakness.
Common misconceptions/Counterpoints:
1. "Just build water resistance!" -> Since the dawn of balance fu time, this excuse has been used for literally everything ever made ever. it's the equivalent of "Just dodge if you dont wanna die lol" in power.
If the minimum effort it takes for someone to do big numbers on you is to tickle you with a river sword versus build 65% water resistatance to proc resist on it, then you can already clearly see just how 'fair' this is.
2. "Just don't get hit by the river sword and build dodge." -> See answer above.
3. "Just get rid of the debuff using a skill." -> Where you spend at least 3M to get rid of a 4 round debuff, the river sword user can reapply it as many times as they want if they land a basic attack.
(Please, please, please do not post the above ^ We've been through this a million times before everyone come on.)
The river sword upon any basic attack that connects gives a whopping 40% water weakness for 4 unforgiving rounds.
With the addition of two very spicy ghost spells where a sword can be utilized as a casting tool, the damage numbers on simply spamming Blood Spike and Scarlet Twister with their ever increasing giant range and aoe can be incredibly ludicrous as both these spells can be used every round.
It was already an incredibly powerful effect since the weapon was introduced back in ancient times, and I would like to summon veteran players and their input on this when they read the thread and post their thoughts since they actually do their research. (Writing things down opposed to K Peck being bullied by river sword users.)
I was actually looking for an old thread possibly made by Trexmaster or Xoveron (Pls claim credit) but could unfortunately not find it in this subforum where they had better insight and number results that I remember but was for some reason ignored by the majority.
Take the river sword and compare it with a recently added potential for the Eresh sword where you have to use a big move that has a cooldown and a good chunk of FP and it inflicts dark weakness. So you might think "Wowie zowie, sounds similar to the river sword!" - Except that the weakness only lasts 3 rounds and there is a mountain of even passive skills and far greater item variety in resisting dark opposed to a 40% water weakness.
Common misconceptions/Counterpoints:
1. "Just build water resistance!" -> Since the dawn of balance fu time, this excuse has been used for literally everything ever made ever. it's the equivalent of "Just dodge if you dont wanna die lol" in power.
If the minimum effort it takes for someone to do big numbers on you is to tickle you with a river sword versus build 65% water resistatance to proc resist on it, then you can already clearly see just how 'fair' this is.
2. "Just don't get hit by the river sword and build dodge." -> See answer above.
3. "Just get rid of the debuff using a skill." -> Where you spend at least 3M to get rid of a 4 round debuff, the river sword user can reapply it as many times as they want if they land a basic attack.
(Please, please, please do not post the above ^ We've been through this a million times before everyone come on.)