09-27-2019, 08:48 AM
I had this idea for an alternative form of PvP, alongside Spar and Serious. A third option named "Mercenaries" or something like that so players can make use of their mercenaries if they have them enabled under Preferences. Figured I'd bring this up now, as the dev is reading through suggestions in preparation for an update.
This would allow people to have fluffy fights that aren't necessarily fair, but might be fun tools to facilitate roleplay. A good example may be a necromancer who wants to fill the field with the damned, or a Lord who wants to fight alongside faceless soldiers. It would clearly be an option but allow people more freedom to make fun little encounters or scenarios without putting all the weight in the hands of a GM.
I understand that you can fluff encounters like this or fetch a GM to help you and I have no issue with either of those methods, but I figured this would grant the players a cool option and it wouldn't be out of the way to implement. We do have all the code necessary for such a feature, I assume implementation would be fairly trivial and not warrant much attention in terms of balancing given that it would be inherently imbalanced.
As an extension of that, maybe customizable mercenaries of some kind? I don't care about skill sets or what have you, but even the ability to dress them would open up a world of possibilities.
I'd love to hear people's thoughts on this, as I'm very eager to capture and use bandits for a character idea of mine, and a myriad more thoughts I'd like to put into practice.
This would allow people to have fluffy fights that aren't necessarily fair, but might be fun tools to facilitate roleplay. A good example may be a necromancer who wants to fill the field with the damned, or a Lord who wants to fight alongside faceless soldiers. It would clearly be an option but allow people more freedom to make fun little encounters or scenarios without putting all the weight in the hands of a GM.
I understand that you can fluff encounters like this or fetch a GM to help you and I have no issue with either of those methods, but I figured this would grant the players a cool option and it wouldn't be out of the way to implement. We do have all the code necessary for such a feature, I assume implementation would be fairly trivial and not warrant much attention in terms of balancing given that it would be inherently imbalanced.
As an extension of that, maybe customizable mercenaries of some kind? I don't care about skill sets or what have you, but even the ability to dress them would open up a world of possibilities.
I'd love to hear people's thoughts on this, as I'm very eager to capture and use bandits for a character idea of mine, and a myriad more thoughts I'd like to put into practice.