Posts: 1,010
Threads: 280
Likes Received: 558 in 171 posts
Likes Given: 878
Joined: Nov 2014
Tested on a Kensei Leporidae repeatedly, you cannot get the extra hit/critical bonus from being airborne with Wazabane because it's not airborne compatible and grounds you before the damage goes through (despite the animation).
This doesn't seem intentional, so I classified it as a bug report.
What I did exactly was:
1. Kensei Leporidae
2. High Jump
3. Test on someone that I have less than 100% critical in the forecast without being airborne
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
Sharenzan was busted too, this has been corrected.
•
Posts: 473
Threads: 65
Likes Received: 408 in 127 posts
Likes Given: 955
Joined: Nov 2014
Seems to be broken again in v.2.12b.
It might not be airborne compatible or the bonus isn't applying at all.
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
This is once again an issue. Wazabane looks to calculate after you land, and denies the doubled bonus from being airborne.
100% Crit chance:
Failed Crit:
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
Bump, we still see this issue exactly how it's described in the original post. See below, where Airborne Wazabane projects a 101% critical hit chance, but fails to critically hit because it's not doubling the bonus before ending the Airborne status.
•
Posts: 7,160
Threads: 391
Likes Received: 514 in 229 posts
Likes Given: 10
Joined: Nov 2014
The issue is actually with the preview. It was still using the +3 per Rank to show the hit/crit calculation. The critical rate is actually 5% lower (assuming it's max rank) than what it shows.
This has been corrected.
•