Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
Drawing from my post in
this thread, I believe Rune Magician is lacking in variety when it comes to offense, and ally-affecting utility. As a result, the class feels predictable and has a lower skill ceiling than it could. Because of how abundant skill points are for the class already, I think a few new runes could greatly benefit Rune Magician.
Chimera Rune:
Burning Rune:
Healing Rune:
Cleansing Rune:
Warp Rune:
•
Posts: 178
Threads: 47
Likes Received: 42 in 14 posts
Likes Given: 24
Joined: Oct 2019
SL1, Take me home... to the Tannis...where I belong....
SIGROGANAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
JAMMER MAMA.
Take me home... take me home...
All things aside. Sure. Whatever. This is cool. I see no problems with this for now. Maybe looking into more exact values for the variables would be good. So y'know. Yeah, whatever.
•
Posts: 4,144
Threads: 946
Likes Received: 1,333 in 522 posts
Likes Given: 465
Joined: Feb 2015
Some more runes would help breathe variety into the class, and fill out skill points for destiny because Destiny Rune Mage ironically runs out of skills to spend points into.
I have a couple of ideas that could probably fit, if you don't mind my adding them at all.
Fulgar Rune:
Draft Rune:
•