So as of recent I've noticed that Dullahan has been more oppressive in odd ways. Moreso than usual offering very little in the means of counterplay, and potentially nullifying certain CEL based builds. Especially with their resistance to Interference and general durability they are able to abuse gameplay loops that most if not all classes have little to nothing to answer it with in their arsenal.
Ideally it would be nice to see Dullahan Stun no longer effect turn order. Stopping Dullahans from effectively stealing momentum in the fight from you with expensive spell/skill casts. Stun + Mayelia would be a more niche fix that would effect all builds outside of it, and requires a more careful look at the state of mage vs Silence Options at the moment.
However resistance to Interference being unique to Dullahan is not a good time, and gives them too much efficiency from that combination. Granting less of a debuff to interference when applied or lowering the overall healing a Dullahan can receive would do well to stop this race from benefiting from stun combinations without gutting other races who run it as the combo ONCE MORE IS NICHE.
You could also remove the damage resist a Dullahan gains from stuns?
Eitherway Stun, it's damage resistance, heals, and turn order buggery is bordering on unreasonable.
- -Stun + Mayelia is a combo that even at the most optimal times is unnecessarily difficult to deal with. Very few avenues for silence, and gunner's null shell can stop it but that's gated behind a single class.
- -The stun effect doesn't leave the person a sitting duck in fact because of the new turn system they just go on like nothing happened, so they get their HP back without much tradeoff.
- -Dullahans stun effect when they run out of FP's interaction with the new turn order system is making it so they end up going first, so it's much less of an issue to even run out of FP, in fact you can guard with 7M just as you're about to run out of HP and get a full 70 percent damage reduction, and then once the stun wears off, they start the next turn, as if almost overriding the fact you dared to put Cel in your character.
Ideally it would be nice to see Dullahan Stun no longer effect turn order. Stopping Dullahans from effectively stealing momentum in the fight from you with expensive spell/skill casts. Stun + Mayelia would be a more niche fix that would effect all builds outside of it, and requires a more careful look at the state of mage vs Silence Options at the moment.
However resistance to Interference being unique to Dullahan is not a good time, and gives them too much efficiency from that combination. Granting less of a debuff to interference when applied or lowering the overall healing a Dullahan can receive would do well to stop this race from benefiting from stun combinations without gutting other races who run it as the combo ONCE MORE IS NICHE.
You could also remove the damage resist a Dullahan gains from stuns?
Eitherway Stun, it's damage resistance, heals, and turn order buggery is bordering on unreasonable.