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This one is a short discussion.
Glancing Blows do nullify Status Infliction and additional skill effects, right? And given observed complaints about it, it makes me feel like it's easier to achieve a Glancing Blow than a direct hit most of the time, which in the end this mechanic has too much it has going for it already, so I believe the damage reduction should be the lower end of this stick.
Damage Reduction from a Glancing Blow should be 30%.
It doesn't need to be so high as it is right now. It's not like dodge people don't have at the very least 10% base DEF/RES from Aptitude alone.
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09-01-2021, 05:09 PM
(This post was last modified: 09-01-2021, 05:10 PM by Shujin.)
Well yeah...
you have two rolls and a glancing both is half of the possible options on outcomes, so its naturally weighted towards it.
I'd rather make their effects land at a reduced rate, really. Cause damage numbers are really high right now and most fights end in 3-4 rounds. Kinda boring. But I also have no strong feelings about it, 60 might be too high though.
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There's also been another word about how Glancing should be modified to work like this:
Glancing Check A = Hit?
(Hits)
Glancing Check A = Miss?
Glancing Check B = Hit?
(Glancing)
Glancing Check A = Miss?
Glancing Check B = Miss?
(Miss)
Feels uneven but only in this scenario I feel a 60% or higher DR is justified.
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09-01-2021, 06:52 PM
(This post was last modified: 09-01-2021, 07:12 PM by Miller.)
(09-01-2021, 05:17 PM)Snake Wrote: There's also been another word about how Glancing should be modified to work like this:
Glancing Check A = Hit?
(Hits)
Glancing Check A = Miss?
Glancing Check B = Hit?
(Glancing)
Glancing Check A = Miss?
Glancing Check B = Miss?
(Miss)
Feels uneven but only in this scenario I feel a 60% or higher DR is justified.
60% or higher DR is unacceptable even in this scenario, unless a lot more was changed than just this. 30% DR with bonus status resistance towards applicable inflict on glancing seems more fair if full evasion is a factor.
This change just makes it so your hit% on forecast is not lying to you / doesn't heavily favor glancing to an overwhelming degree.
(This is assuming full evasion with the new proposed changes)
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09-01-2021, 07:14 PM
(This post was last modified: 09-01-2021, 07:14 PM by Lolzytripd.)
(09-01-2021, 06:52 PM)Miller Wrote: (09-01-2021, 05:17 PM)Snake Wrote: There's also been another word about how Glancing should be modified to work like this:
Glancing Check A = Hit?
(Hits)
Glancing Check A = Miss?
Glancing Check B = Hit?
(Glancing)
Glancing Check A = Miss?
Glancing Check B = Miss?
(Miss)
Feels uneven but only in this scenario I feel a 60% or higher DR is justified.
60% or higher DR is unacceptable even in this scenario, unless a lot more was changed than just this. 30% DR with bonus status resistance towards applicable inflict on glancing seems more fair if full evasion is a factor.
This change just makes it so your hit% on forecast is not lying to you / doesn't heavily favor glancing to an overwhelming degree.
middle ground.....45%dr glancing, with how much you missed by on the first check subtracted from your infliction chance, if skill doesn't have an infliction chance still inflicts.
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I don't like the fact glancing removes all extra effects. If you want to apply something like snake shot you have half the odds of making it land, which means a glancing blow is effectively more than 50% DR in many cases
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I'd rather just hit or miss at this rate. Glancing blows skews the readability of the game, and I've never been keen on them even in the conceptual stage.
I'd much rather prefer 40-50% DR on evasion procs with auto hits over the current system if I'm to be honest. As things stand within play I'd rather know my chance on screen rather than having to math out in my head the chance to hit, levied against two checks.
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09-03-2021, 07:47 AM
(This post was last modified: 09-03-2021, 07:48 AM by Senna.)
(09-01-2021, 05:17 PM)Snake Wrote: There's also been another word about how Glancing should be modified to work like this:
Glancing Check A = Hit?
(Hits)
Glancing Check A = Miss?
Glancing Check B = Hit?
(Glancing)
Glancing Check A = Miss?
Glancing Check B = Miss?
(Miss)
Feels uneven but only in this scenario I feel a 60% or higher DR is justified.
This is surprisingly not a bad idea. Yes I do believe Glancing's DR should be a little less though (Like 40%) if this is a thing but this would work pretty well.
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