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Immobilize Doesn't Last Its Full Duration [v.2.50]
#1
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So I was messing around with Splash and my Custom Tome which has an Ice seed within it. Ice damage done against someone who has the Soaked debuff will get it switched out with Immobilize... As it says here, it lasts for 2 rounds.

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This is the immediate round after that. Immobilize ended sooner than it should have and was replaced with Immobilize Immunity for 2 turns. Please fix the debuff so that it lasts its full duration!
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#2
The immobilize from Soaked might have the "until causer's next turn" clause. I believe it might've been this way for a long time.

Though, I don't know if it's intentional or not, since I can't currently find any texts in-game that suggest it's meant to be like that.

Just providing more information.
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#3
Immobilize from Soaked is until the caster's next turn, yes. It will expire at the start of your next round turn regardless of its duration.
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