Special Attack: Feint
Performs a basic attack with its Hit set to 0%. The scare has a chance to inflict the enemy with Fear and Flatfoot LV15 for 3 rounds.
Special Attack: Clemency
Performs a basic attack that cannot lower the enemy's HP below 5%. Refunds all Momentum if done against a Monster enemy who is under 25% of their maximum HP while inflicting Pacify and Spared (Increases the base success rate of Show Mercy by 50%, +10% bonus per mind-addled status effects such as Fear, Hesitation, Charm, etc.) for 3 rounds.
Special Attack: Low Blow
Once per battle. Performs an unarmed basic attack (Low Blow, 40% STR/GUI Scaling) that has its Hit reduced by 25% and deals Blunt damage. If it hits, it has a chance to inflict either Stun, Knockdown, Clumsy, Flatfoot LV15 or Silence for 2 rounds.
Special Attack: Flurry
Melee Light Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 6 times in a row with a 20% bonus to Hit, but -10% Damage/Critical Damage. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: X-Attack
Melee Medium Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 2 times in a row with a flat 10 bonus to Hit while bypassing Parry skills. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: Cleave
Melee Heavy Weapons-only. Cannot be used while Worn Out. Basic attacks all enemies in a 3 range line shape with a 15 bonus to Critical and Critical Damage, but -15 Hit penalty. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: Magic Bolt
Tome, Bow and Gun-only (Ranged Weapons-only?). Cannot be used while Worn Out. A basic attack that becomes Magic Damage, gains 4 range, and has a chance to inflict Spelldaze for 3 rounds. Inflicts Worn Out LV15 for 4 rounds on self.
PS:
-- The multi-hitting stuff will be following the rules of guns. Just the damage divided by X amount. We can kind of use that now for flavor better than before, so hooray!
Performs a basic attack with its Hit set to 0%. The scare has a chance to inflict the enemy with Fear and Flatfoot LV15 for 3 rounds.
Special Attack: Clemency
Performs a basic attack that cannot lower the enemy's HP below 5%. Refunds all Momentum if done against a Monster enemy who is under 25% of their maximum HP while inflicting Pacify and Spared (Increases the base success rate of Show Mercy by 50%, +10% bonus per mind-addled status effects such as Fear, Hesitation, Charm, etc.) for 3 rounds.
Special Attack: Low Blow
Once per battle. Performs an unarmed basic attack (Low Blow, 40% STR/GUI Scaling) that has its Hit reduced by 25% and deals Blunt damage. If it hits, it has a chance to inflict either Stun, Knockdown, Clumsy, Flatfoot LV15 or Silence for 2 rounds.
Special Attack: Flurry
Melee Light Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 6 times in a row with a 20% bonus to Hit, but -10% Damage/Critical Damage. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: X-Attack
Melee Medium Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 2 times in a row with a flat 10 bonus to Hit while bypassing Parry skills. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: Cleave
Melee Heavy Weapons-only. Cannot be used while Worn Out. Basic attacks all enemies in a 3 range line shape with a 15 bonus to Critical and Critical Damage, but -15 Hit penalty. Inflicts Worn Out LV15 for 4 rounds on self.
Special Attack: Magic Bolt
Tome, Bow and Gun-only (Ranged Weapons-only?). Cannot be used while Worn Out. A basic attack that becomes Magic Damage, gains 4 range, and has a chance to inflict Spelldaze for 3 rounds. Inflicts Worn Out LV15 for 4 rounds on self.
PS:
-- The multi-hitting stuff will be following the rules of guns. Just the damage divided by X amount. We can kind of use that now for flavor better than before, so hooray!