10-01-2021, 10:53 PM
- Multiple passives for tankiness, including a lot of critical evade
- That 20% physical damage reduction when enemies are feared
- Multiple ways to gain plenty of hit chance
- Fear application resulting in multiple strong effects
- High damage offensive skills with versatile ranges, with a mix of physical and magic
- Two good gap closers
- An aoe skill
- The ability to apply clumsy and interference
- Very good tools for tanking
- Poison purge
- Checkmate being just amazing, and having the option to ignore evasion on parry or main class bash.
Overall, I think black knight is simply overloaded with everything you could possibly want. Tankiness, hit, damage, mobility, special effects. It's not overly flashy, but the most solid well-rounded class.
I'd like to perhaps call for a bit of a nerf to BK passives especially. The identity of the class as a whole is of course that it's all-around solid and tanky. I just see so many these days, it seems like it's the optimal and automatic choice for any build that wants to be tanky at all. It's paired with potentially every other class because of this. It doesn't help that every black knight essentially takes the same skills. You just grab all the good skills and all the passives (grandmaster is cool tho).
I don't want to say black knight is boring, but it's certainly a simple yet powerful and versatile class. I'm thinking perhaps making its defenses and buffs more situational, lowering their effectiveness, or just making the class focused on those passives with less powerful abilities. Alternatively, making strategic use of black wind more essential or making the player choose certain parts of BK they want instead of allowing the use of everything good (for instance making sudden death and the offensive skills 5 ranks).
I'd love any thoughts.
- That 20% physical damage reduction when enemies are feared
- Multiple ways to gain plenty of hit chance
- Fear application resulting in multiple strong effects
- High damage offensive skills with versatile ranges, with a mix of physical and magic
- Two good gap closers
- An aoe skill
- The ability to apply clumsy and interference
- Very good tools for tanking
- Poison purge
- Checkmate being just amazing, and having the option to ignore evasion on parry or main class bash.
Overall, I think black knight is simply overloaded with everything you could possibly want. Tankiness, hit, damage, mobility, special effects. It's not overly flashy, but the most solid well-rounded class.
I'd like to perhaps call for a bit of a nerf to BK passives especially. The identity of the class as a whole is of course that it's all-around solid and tanky. I just see so many these days, it seems like it's the optimal and automatic choice for any build that wants to be tanky at all. It's paired with potentially every other class because of this. It doesn't help that every black knight essentially takes the same skills. You just grab all the good skills and all the passives (grandmaster is cool tho).
I don't want to say black knight is boring, but it's certainly a simple yet powerful and versatile class. I'm thinking perhaps making its defenses and buffs more situational, lowering their effectiveness, or just making the class focused on those passives with less powerful abilities. Alternatively, making strategic use of black wind more essential or making the player choose certain parts of BK they want instead of allowing the use of everything good (for instance making sudden death and the offensive skills 5 ranks).
I'd love any thoughts.