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As it stands, charred void is a skill that can often be looked over due to how little it changes.
Currently, for a cost of 1 void energy per cinder tile created, all cinder tiles created will be converted into dark cinders.
I have considered two substantial changes:
First, the cost becomes 5 void energy per cinder tile placing spell/ability.
Second, any cinder tile you walk across will be converted to friendly dark cinders at the cost of 2 void energy per tile.
First balance-fu. I have no idea if this sounds dumb.
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umm you didn't buff dark cinders, you've quintupled the cost, and the only thing changed is you can convert tile at a cost of 2 per tile.....
that would make it even less desired.
I would personally leave it 1 void per tile, and make the cinders scale on 75% of your dark +75% of your fire attack.
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(12-26-2021, 07:00 PM)Tana Wrote: (12-26-2021, 01:33 PM)Lolzytripd Wrote: umm you didn't buff dark cinders, you've quintupled the cost, and the only thing changed is you can convert tile at a cost of 2 per tile.....
that would make it even less desired.
I would personally leave it 1 void per tile, and make the cinders scale on 75% of your dark +75% of your fire attack. You seem to have drastically misunderstood the suggestion. Right now, if you use blazing crystal rose, as an example, it takes 9 void energy. Under this suggestion, it would take 5, and presumably be subject to the half-cost passive VA has.
Void Reverb unfortunately only can work on void energy costs more than 2 atm. The benefit of dark cinders is they're not affected by enchants like firewalk but the benefits are not very worthwhile of a void energy cost.
For this reason I think Charred void doesn't need to cost void energy at all, OR it needs to increase the cinder's level by an additional 25% of your Dark ATK.
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12-26-2021, 10:25 PM
(This post was last modified: 12-26-2021, 10:28 PM by Pyro.)
(12-26-2021, 07:26 PM)Autumn Wrote: (12-26-2021, 07:00 PM)Tana Wrote: (12-26-2021, 01:33 PM)Lolzytripd Wrote: umm you didn't buff dark cinders, you've quintupled the cost, and the only thing changed is you can convert tile at a cost of 2 per tile.....
that would make it even less desired.
I would personally leave it 1 void per tile, and make the cinders scale on 75% of your dark +75% of your fire attack. You seem to have drastically misunderstood the suggestion. Right now, if you use blazing crystal rose, as an example, it takes 9 void energy. Under this suggestion, it would take 5, and presumably be subject to the half-cost passive VA has.
Void Reverb unfortunately only can work on void energy costs more than 2 atm. The benefit of dark cinders is they're not affected by enchants like firewalk but the benefits are not very worthwhile of a void energy cost.
For this reason I think Charred void doesn't need to cost void energy at all, OR it needs to increase the cinder's level by an additional 25% of your Dark ATK.
I thought about suggesting a buff for the damage but I wasn't sure if that would be stretching it too far. I think that an additional +25% of your Dark ATK added to the cinder's level would be appropriate, though, given it is costing you resources. Not costing void energy is something I'm a little iffy on, given it's a way to get around resistances for the cost of one skill point.
Scaling on 75% Dark ATK + 75% Fire ATK would be an absurd buff if the character has any investment in either element, let alone both.
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Charred Void should either require a threshold to be active, like above 30 Void Energy, or reduce your Void Energy regeneration by 1. And perhaps once you've reached this threshold, you take 1 Null Damage on round end.
This would make it more usable than it is right now.
The Cinders could also do bonus damage equal to your current Void Energy, a flat number. Those two together would make it definitely not a waste of a skill point on something thematically fun.
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It really needs to do some bonus damage. Maybe even give you +1 void energy regen per adjacent tile on turn start
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(12-29-2021, 12:22 AM)Poruku Wrote: It really needs to do some bonus damage. Maybe even give you +1 void energy regen per adjacent tile on turn start Thats a good idea. Or make it work like that firebirb passive for dark dmg
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Yes please make Dark Cinders epic. +1 on all alternative accounts.
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