02-16-2022, 12:35 AM
Trying to keep this short, I feel like there's a lot of different stances people have on Korvara and how it should be handled. I'll leave long rambling paragraphs of what I'd consider supporting arguments in spoilers and put abridged versions below.
TL;DR: SL2's current ruleset can't handle mechanically incentivized conflict.
TL;DR: Geladyne's successor situation is a spotlight on all of the questions and concerns someone could have about leadership positions specifically.
TL;DR: My solution is to add in mechanics or processes that could decide successors without the need for a moderator or interoperator to deal with conflicts or handoffs. The ideas for each nation are listed below, as well as means of having 'conflict' without forcing players to freeform problems at the potential harm of other players (but still at the potential harm of those characters).
Quote:
TL;DR: SL2's current ruleset can't handle mechanically incentivized conflict.
Quote:
TL;DR: Geladyne's successor situation is a spotlight on all of the questions and concerns someone could have about leadership positions specifically.
Quote:
TL;DR: My solution is to add in mechanics or processes that could decide successors without the need for a moderator or interoperator to deal with conflicts or handoffs. The ideas for each nation are listed below, as well as means of having 'conflict' without forcing players to freeform problems at the potential harm of other players (but still at the potential harm of those characters).
Ideas for Succession
Telegrad
Here we have the first of the four empires that someone might want to control. Telegrad is listed as a mostly agrarian, communal society that is the direct result of people fleeing Geladyne. It is listed down as a vote, and a vote it probably should be, but where do these votes come from? It's assumed that players will have some manner of making votes for their characters, I would hope that it would be one per player rather than one per character, and then I would hope that there is at least some barrier to entry so that Telegrad doesn't have voting cycles with 80 voters when Telegrad itself only has 20 active citizens or some other tomfoolery...
But I think it could be made a bit more interesting. Telegrad is listed as an agrarian society, and it's assumed that there will be NPCs present to cast their votes as well. If there could be a block of voters equal to roughly 50% of the human voters (determined at the end when it's all tallied) that are decided by material contributions of wealth (money, or more thematically crop goods) that could let a slightly less popular person buy their way in through politics by showing everyone how much he can provide while in a position of authority, then you could set it up so that each side also had a hidden bid to buy those voters off. If it's crops, then suddenly you have people actually incentivized to pay for farmgoods and get them out of the system if Korvara has farms like SL2. Which I assume it would.
So that's my idea there.
Ideas for Succession
Duyei
Duyei are similar to Telegrad in that they're a voting system, but they're dissimilar in what they value. They could have a vote similar to Telegrad, but instead of a silent bid of crops for a 50% of player voter NPC voter block, it could be an event that runs in tandem with the vote where players fight monster groups in support of one leader or the other for that section of the voting block to impress the NPC voters. It would give players in this faction the ability to get more EXP, flex their narrative purpose, and also decide the successor through mechanical combat means without resorting to straight PVP. Duyei care about killing monsters, making killing monsters a requirement. Or just overwhelming player support.
Telegrad
Here we have the first of the four empires that someone might want to control. Telegrad is listed as a mostly agrarian, communal society that is the direct result of people fleeing Geladyne. It is listed down as a vote, and a vote it probably should be, but where do these votes come from? It's assumed that players will have some manner of making votes for their characters, I would hope that it would be one per player rather than one per character, and then I would hope that there is at least some barrier to entry so that Telegrad doesn't have voting cycles with 80 voters when Telegrad itself only has 20 active citizens or some other tomfoolery...
But I think it could be made a bit more interesting. Telegrad is listed as an agrarian society, and it's assumed that there will be NPCs present to cast their votes as well. If there could be a block of voters equal to roughly 50% of the human voters (determined at the end when it's all tallied) that are decided by material contributions of wealth (money, or more thematically crop goods) that could let a slightly less popular person buy their way in through politics by showing everyone how much he can provide while in a position of authority, then you could set it up so that each side also had a hidden bid to buy those voters off. If it's crops, then suddenly you have people actually incentivized to pay for farmgoods and get them out of the system if Korvara has farms like SL2. Which I assume it would.
So that's my idea there.
Ideas for Succession
Duyei
Duyei are similar to Telegrad in that they're a voting system, but they're dissimilar in what they value. They could have a vote similar to Telegrad, but instead of a silent bid of crops for a 50% of player voter NPC voter block, it could be an event that runs in tandem with the vote where players fight monster groups in support of one leader or the other for that section of the voting block to impress the NPC voters. It would give players in this faction the ability to get more EXP, flex their narrative purpose, and also decide the successor through mechanical combat means without resorting to straight PVP. Duyei care about killing monsters, making killing monsters a requirement. Or just overwhelming player support.
Ideas for Succession
Meiaquar
This is an interesting faction because how do you encapsulate so much intrigue and backstabbing in a game like this? The further you abstract it, the less on theme it gets. The obvious answer is to just make it a flex of money against money in a series of five silent bids. The money disappears each bidding cycle, you don't get to know how much your opponent bid, but you do know if you won or lost the last bid, and this way you can sorta decide that over a week long span so that there can be a chance for people to run around and try to figure out how much each side is spending so that they can save for the next bids... But honestly, the best answer probably lies in those mentioned sub-leadership roles rather than an abstracted social deduction game.
Ideas for Succession
Geladyne
Make it trial by combat. We might as well have at least one place that is trial by combat, and at least a 1v1 moderated fight can be easier to keep track of than any complicated successor line stuff. Making it so a character has to die to pass down leadership is just inviting in a lot of uncomfortable questions like what it'll take to kill that character and if other characters are also at risk. It might require some fenagling to make a system that works for scheduling out a 1v1 fight against an incumbent like having a challenger approach an NPC and then the incumbent has to pick a 2 hour time slot to stand in and take any mentioned challengers, but it's better than everyone trying to set up concurrent backstab plots and complaining OOC about it when a piece of paper hands off ownership to another random friend of the old leader.
Meiaquar
This is an interesting faction because how do you encapsulate so much intrigue and backstabbing in a game like this? The further you abstract it, the less on theme it gets. The obvious answer is to just make it a flex of money against money in a series of five silent bids. The money disappears each bidding cycle, you don't get to know how much your opponent bid, but you do know if you won or lost the last bid, and this way you can sorta decide that over a week long span so that there can be a chance for people to run around and try to figure out how much each side is spending so that they can save for the next bids... But honestly, the best answer probably lies in those mentioned sub-leadership roles rather than an abstracted social deduction game.
Ideas for Succession
Geladyne
Make it trial by combat. We might as well have at least one place that is trial by combat, and at least a 1v1 moderated fight can be easier to keep track of than any complicated successor line stuff. Making it so a character has to die to pass down leadership is just inviting in a lot of uncomfortable questions like what it'll take to kill that character and if other characters are also at risk. It might require some fenagling to make a system that works for scheduling out a 1v1 fight against an incumbent like having a challenger approach an NPC and then the incumbent has to pick a 2 hour time slot to stand in and take any mentioned challengers, but it's better than everyone trying to set up concurrent backstab plots and complaining OOC about it when a piece of paper hands off ownership to another random friend of the old leader.