Black Knight seems to be in a very very strong position at the current moment, it has its weaknesses still that it cannot overcome, but its still excelling at too many things at the moment.
First off lets go over Black Knight's identity:
1) This class' foremost and central feature is its defensive qualities, particularly those against physical damage specifically, it does an excellent job at this with Indomitable and Negation, as well as having useful stat padding passives like Iron Wall and Fortitude from Soldier.
2) This class has tools that lock down opponents and lull them into making incorrect moves, the tools that assist with this are crowd controls such as Board Shaker's clumsy, and directional parries such as Stalemate.
3) Situationally high damage opportunities in extremely close range with cooldown reliant skills, excels at using martial weaponry effectively without the need of relying on taking more actions than their opponent typically.
4) Its weaknesses would typically include chasing people down due to heavy armor's movement restrictions, issues contesting anyone fighting them from a high to extreme range, and having movement abilities beyond 5 range. The class also tends to struggle with finding ways around other movement restrictions such as Clumsy, Immobilize and Frozen, having only 1 method of blinking a set distance.
These are what I identify as staples with Black Knight, and for the most part it holds up to all of these tools very well, however I think Black Knight is excelling a few things it should not be excelling at in the current moment, those being:
1) Black Knight's current damage output is insanely high, checkmate has a very low cooldown and FP cost, making its spamability incredibly consistent with effectively no cost. Crescent Rook and Bright Bishop currently deal as much, if not more damage than spells due to the way they scale and allow them to flip on magic damage mode against other tanks. Board Shaker's damage is arguably high but is justified by it's extremely long cooldown.
2) Heavy Armor choices currently are stellar in comparison to many other torsos, what not with Bellplate, Terrasque Shell and Dragon King Armor all being solid choices in today's current scene.
3) The armor change recently that allowed it to take place after all other DRs massively benefitted this class, the class is impossible to physically damage effectively anymore, even with defense reductions such as burn and rampage, Indomitable is doing way too much reduction in conjunction with the high armor these classes typically sport.
What should be done to address these issues that I've brought up? Here are my suggestions so far:
1) Black Knight's damage numbers can use a simple tuning down, if Crescent Rook and Bright Bishop need to stay as magic damage, then they can't have as high numbers as they currently have, lowering the elemental scalings down will cut down on gaining too much damage from lightning/earth augments imo, if you lower them to 60% elemental scalings with 120% SWA ratios at max rank, these skills will still perform very well.
2) Heavy armor and shield choices currently need to be addressed on their own, those being mostly Bellplate and Fang Faced Shield, as both offer far too much value now that they apply to most effects in the game, and cannot be simply avoided anymore at a cost of dps.
3) This change needs to be addressed in a separate thread about armor, which I will eventually write up most likely, so this can be ignored for now.
Obviously anyone else is free to share their thoughts and contest my suggestions, I encourage it and want to know what other people think right now.
First off lets go over Black Knight's identity:
1) This class' foremost and central feature is its defensive qualities, particularly those against physical damage specifically, it does an excellent job at this with Indomitable and Negation, as well as having useful stat padding passives like Iron Wall and Fortitude from Soldier.
2) This class has tools that lock down opponents and lull them into making incorrect moves, the tools that assist with this are crowd controls such as Board Shaker's clumsy, and directional parries such as Stalemate.
3) Situationally high damage opportunities in extremely close range with cooldown reliant skills, excels at using martial weaponry effectively without the need of relying on taking more actions than their opponent typically.
4) Its weaknesses would typically include chasing people down due to heavy armor's movement restrictions, issues contesting anyone fighting them from a high to extreme range, and having movement abilities beyond 5 range. The class also tends to struggle with finding ways around other movement restrictions such as Clumsy, Immobilize and Frozen, having only 1 method of blinking a set distance.
These are what I identify as staples with Black Knight, and for the most part it holds up to all of these tools very well, however I think Black Knight is excelling a few things it should not be excelling at in the current moment, those being:
1) Black Knight's current damage output is insanely high, checkmate has a very low cooldown and FP cost, making its spamability incredibly consistent with effectively no cost. Crescent Rook and Bright Bishop currently deal as much, if not more damage than spells due to the way they scale and allow them to flip on magic damage mode against other tanks. Board Shaker's damage is arguably high but is justified by it's extremely long cooldown.
2) Heavy Armor choices currently are stellar in comparison to many other torsos, what not with Bellplate, Terrasque Shell and Dragon King Armor all being solid choices in today's current scene.
3) The armor change recently that allowed it to take place after all other DRs massively benefitted this class, the class is impossible to physically damage effectively anymore, even with defense reductions such as burn and rampage, Indomitable is doing way too much reduction in conjunction with the high armor these classes typically sport.
What should be done to address these issues that I've brought up? Here are my suggestions so far:
1) Black Knight's damage numbers can use a simple tuning down, if Crescent Rook and Bright Bishop need to stay as magic damage, then they can't have as high numbers as they currently have, lowering the elemental scalings down will cut down on gaining too much damage from lightning/earth augments imo, if you lower them to 60% elemental scalings with 120% SWA ratios at max rank, these skills will still perform very well.
2) Heavy armor and shield choices currently need to be addressed on their own, those being mostly Bellplate and Fang Faced Shield, as both offer far too much value now that they apply to most effects in the game, and cannot be simply avoided anymore at a cost of dps.
3) This change needs to be addressed in a separate thread about armor, which I will eventually write up most likely, so this can be ignored for now.
Obviously anyone else is free to share their thoughts and contest my suggestions, I encourage it and want to know what other people think right now.