08-16-2022, 06:16 AM
Lantern Bearer is being discussed a lot since Korvara and likely a big facelift for it is on the horizon. In the meantime to breathe a little bit of life into it, I was hoping to propose a quick change to it. It's not popular likely due to it costing a high amount of SP (Warding Light for RES, Farlight for Spell Range, Bask in Light and Hard Light for Elemental Res, and Eternal Flame for its great passive - That's 23 Skill Points, all in innates and passives..), lacky of flashiness and damage, I think. It has good utility but that can be hampered by the Damage Falloff as well. A lot of classes have similar range and better damage options. Isendo with Galren is 100% SWA, 100% Earth ATK and 4 range as the basic mage class. Magaisendo from Evoker gets to be a 3 tile wide spell at 5 range long with 100% SWA, 120% Earth ATK. Let's continue.
LB has pretty big range as everyone knows, 6 range Golem for instance with the farlight passive. But if someone's standing at the edge of that range, 6 squares away from you, what are you hit with? A whopping -60% damage penalty! Ouch.. If your spell doesn't get evaded or glanced on where it may as well have done 0 damage, or Geisted. Then to add on to that, your spells have to go through an opponent's Magic Defense, their Magic Armor, then to boot elemental resist as well.. I'll show this off with a Prinny. For Reference, I have a 131 SWA tome with 48 Earth ATK and Rank 5 Golem, 100% SWA, 120% Earth ATK. A more dedicated person with 80 Earth ATK would get 39 more damage on the spell, nothing too crazy. But let's show the numbers for me.
In melee range shown here. Pretty alright for an AoE spelll on a Prinny. Nothing crazy, have definitely seen a lot bigger, but it's an easy to use spell with long range so the lack of damage is fine.
And then at max range away from the Prinny.. now throw Magic Armor, Magic Defense, and Elemental Resistance into the mix, or a glance. A bit too much with the damage falloff, isn't it?
For the solution, I would like the damage falloff to be removed entirely. I personally think that's reasonable in current SL2, but if deemed too much, then at least having the falloff changed to 5% per range instead of 10% wouldn't be bad. If anyone's got other thoughts or suggestions, please leave them below. Thank you for your time.
LB has pretty big range as everyone knows, 6 range Golem for instance with the farlight passive. But if someone's standing at the edge of that range, 6 squares away from you, what are you hit with? A whopping -60% damage penalty! Ouch.. If your spell doesn't get evaded or glanced on where it may as well have done 0 damage, or Geisted. Then to add on to that, your spells have to go through an opponent's Magic Defense, their Magic Armor, then to boot elemental resist as well.. I'll show this off with a Prinny. For Reference, I have a 131 SWA tome with 48 Earth ATK and Rank 5 Golem, 100% SWA, 120% Earth ATK. A more dedicated person with 80 Earth ATK would get 39 more damage on the spell, nothing too crazy. But let's show the numbers for me.
In melee range shown here. Pretty alright for an AoE spelll on a Prinny. Nothing crazy, have definitely seen a lot bigger, but it's an easy to use spell with long range so the lack of damage is fine.
And then at max range away from the Prinny.. now throw Magic Armor, Magic Defense, and Elemental Resistance into the mix, or a glance. A bit too much with the damage falloff, isn't it?
For the solution, I would like the damage falloff to be removed entirely. I personally think that's reasonable in current SL2, but if deemed too much, then at least having the falloff changed to 5% per range instead of 10% wouldn't be bad. If anyone's got other thoughts or suggestions, please leave them below. Thank you for your time.