Spellthief is probably one of my favorite classes in the game. Illusions are fun, and its basically build-a-bear workshop for mage giving you the option to make your very own mage class basically! This is great and fun.
And while by no means a bad class, it didn't age all that well and it barely gets anything new added to its kit as the unique abillity to steal magic even from Monsters is more often than not just not made possible, which is really a shame that we almost never get to learn new monster spells. Or new classes are made so that their spells follow some sort of mechanic for its actually good effects. So I would like to suggest a few things to make it more modern and maybe add a bit to its illusion/build your own mage kit.
1.) First of all, give it the 3 SP per skill treatment. Many of its skills are already but the few that are not could REALLY need it, especially goose bite.
Spell Snatch would be 1+2 spells per rank Giving you effectively 1 more slot. But I do not think thats really an issue, given the limitations of the class.
2.) I would like a reason to Main Class Spellthief. Mayhaps a MC only skill that either reduces the global Cooldown, or adds more stolen spell slots.(not if spellsnatch gets changed as suggested above, that would probably be too much. But a total of 2-3 more spells be pretty cool.)
3.) Goose Bite is a...Very, very Niche skill. The damage is very bad and the effect while not bad requires a lot from your build. Maybe make it a basic attack?
3 Ranks
-2 Stats per rank, halfed if not from behind.
4.) Rework some of the Spells it currently has, mostly the ranks and Smokescreen needs to have its area probably changed to a circle AoE, maybe even cause damage to enemies inside of it on round start. Now that it doesn't even take line of sight, it has a lot less tactical uses and is very difficult to use in a efficient way.
5.) Some new Illusion spells would be cool. ST lacks a solid way to apply fear on its own though I think that with illussions you can probably do something to cause it.or something like
Mirror Clones:
Create 3 clones that look identical to the user. If you have shuffle active you randomly swap position with one of the clones. The clones Have acess to your stolen spells and stats, but their damage and healing is reduced by 75%.
3 Ranks. 6 turn CD
50/75/100HP
Not a super thought out Thread but...Thats mainly because ST isn't really in a terrible position to begin with. Its a good class that had sufferd a couple of Pseudo nerfs in time, by removing spells from its stealable list or changing how smoke works. I argue because of that, that they could do with more Stolen spell slots, atleast while MC. Or atleast have its global CD reduced then.
And while by no means a bad class, it didn't age all that well and it barely gets anything new added to its kit as the unique abillity to steal magic even from Monsters is more often than not just not made possible, which is really a shame that we almost never get to learn new monster spells. Or new classes are made so that their spells follow some sort of mechanic for its actually good effects. So I would like to suggest a few things to make it more modern and maybe add a bit to its illusion/build your own mage kit.
1.) First of all, give it the 3 SP per skill treatment. Many of its skills are already but the few that are not could REALLY need it, especially goose bite.
Spell Snatch would be 1+2 spells per rank Giving you effectively 1 more slot. But I do not think thats really an issue, given the limitations of the class.
2.) I would like a reason to Main Class Spellthief. Mayhaps a MC only skill that either reduces the global Cooldown, or adds more stolen spell slots.(not if spellsnatch gets changed as suggested above, that would probably be too much. But a total of 2-3 more spells be pretty cool.)
3.) Goose Bite is a...Very, very Niche skill. The damage is very bad and the effect while not bad requires a lot from your build. Maybe make it a basic attack?
3 Ranks
-2 Stats per rank, halfed if not from behind.
4.) Rework some of the Spells it currently has, mostly the ranks and Smokescreen needs to have its area probably changed to a circle AoE, maybe even cause damage to enemies inside of it on round start. Now that it doesn't even take line of sight, it has a lot less tactical uses and is very difficult to use in a efficient way.
5.) Some new Illusion spells would be cool. ST lacks a solid way to apply fear on its own though I think that with illussions you can probably do something to cause it.or something like
Mirror Clones:
Create 3 clones that look identical to the user. If you have shuffle active you randomly swap position with one of the clones. The clones Have acess to your stolen spells and stats, but their damage and healing is reduced by 75%.
3 Ranks. 6 turn CD
50/75/100HP
Not a super thought out Thread but...Thats mainly because ST isn't really in a terrible position to begin with. Its a good class that had sufferd a couple of Pseudo nerfs in time, by removing spells from its stealable list or changing how smoke works. I argue because of that, that they could do with more Stolen spell slots, atleast while MC. Or atleast have its global CD reduced then.