Hi. It's me.
Resources being managed by a nation on specific characters (see: using their inventory space or their own banks) is a bit of a mixed bag. Sometimes people leave inexplicably and don't transfer on the items; other times they're nefarious. Some people just lose track or don't keep track. It leaves a lot up to chance.
My suggestion (bare-bones) would be for each nation to have some form of bank that anyone in that nation can access, so long as they meet certain criteria imposed by the leader of that nation. I imagine this would theoretically work with the guild system in place, and then the guild leader would adjust permissions for each rank. Though that's just me assuming how the guild system works at the moment.
The bank would probably have a limit depending on the nation, I don't know. GMs may also have to oversee this to prevent any misdeeds or rule-breaking. As far as transfer of power goes, if a nation's leader changes, that would probably fall on the GMs to make sure that transference goes through. In the event that a nation's guild leader disappears and leadership can't be transferred, then maybe GMs can have a tool to switch the overall permission of who 'owns' which nation's bank?
I don't have a very good idea on how to systemically arrange something like this, but I haven't seen it seriously suggested. Maybe others who have the brainpower or ideas will chime in and make this better. I figured I'd start paving the way.
Resources being managed by a nation on specific characters (see: using their inventory space or their own banks) is a bit of a mixed bag. Sometimes people leave inexplicably and don't transfer on the items; other times they're nefarious. Some people just lose track or don't keep track. It leaves a lot up to chance.
My suggestion (bare-bones) would be for each nation to have some form of bank that anyone in that nation can access, so long as they meet certain criteria imposed by the leader of that nation. I imagine this would theoretically work with the guild system in place, and then the guild leader would adjust permissions for each rank. Though that's just me assuming how the guild system works at the moment.
The bank would probably have a limit depending on the nation, I don't know. GMs may also have to oversee this to prevent any misdeeds or rule-breaking. As far as transfer of power goes, if a nation's leader changes, that would probably fall on the GMs to make sure that transference goes through. In the event that a nation's guild leader disappears and leadership can't be transferred, then maybe GMs can have a tool to switch the overall permission of who 'owns' which nation's bank?
I don't have a very good idea on how to systemically arrange something like this, but I haven't seen it seriously suggested. Maybe others who have the brainpower or ideas will chime in and make this better. I figured I'd start paving the way.
^Mercala's Favorite Apparently
(heh)