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[v.2.70f] Twin Dancing Different Weapons
#1
Right now it seems that if you have Innovator along with Twin Dance, you can attack with both weapons even if they're different types and even if they're out of range.

I tested this by having a Crazy Coyote and a Hikage equipped at the same time and attacking from both melee and range on both weapons on a character with Innovator and a character without.

   
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#2
can we just keep this as an a feature...
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  • Fern, noblekame
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#3
Can we keep this as a feature, though? That seems cool.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#4
In you have 80 Aptness, this is a feature not a bug in my opinion
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#5
I agree with this needing to be a feature instead.
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#6
I can think of a few reasons why not, and I cannot fathom the many more it should not.
[-] The following 1 user Likes Autumn's post:
  • Pyro
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#7
Well its probably a bug.
But I also vote for it to be a feature instead.
if it ends up being actually op, then whatever, it can always be actually fixed.
But that just sounds fun.
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#8
I guess most agree that this is clearly a feature to be.
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#9
Yeah, I agree this should really just be a feature if you need 80 APT to get it anyways.
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#10
I am gonna be the party pooper.

I do not think this bug is actually tied to innovator. I had it happen to me aswell without the trait.
What I assume actually happens, is that is some sort of equipment bug, where it somehow keeps memorizing the weapons types.

Here is what I did when I encountered it:

>LE'd with two daggers equipped
>Swap out mainhand for Sword (so one dagger, one sword)
>Fight and wonder why you twindance

However I tried to replicate it again afterwards, and I couldn't but it behaves normally now. So maybe tied to equipment bug?
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