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Venomancer (Acid Mage Class) WIP
#1
Venommancer - A Mage who took the time to learn to bend one of the most dangerous elements in the world. 

Active Skills

Corrosive Spray (Ranks 5) - Attack the target with a powerful blast of Corrosive Liquid which lowers their Physical Defenses and deals Acid Magic Damage

Acidify Pool (Ranks ?) - Turn any water-tile into Acid Tiles (They deal Acid Damage as if like Cinder tiles but any Aquamancer spell that consumes the tile or is casted upon the tile, like Dancing Water now deals 50% Water Magic Damage/50% Acid Magic Damage, or rather 50% is now Acid Damage instead of 100% of the original damage typw) 

Acid Rain (Ranks 5) - Deals Acid Damage in a 3x3 AOE - Applies Burn Status

Chemical Ignition (Ranks 5) - Deal Low Acid/Fire Damage to yourself or a target and apply burn to them. (Great chance to) - Ignores Evasion

Invocation (Ranks 5) - Sewer Tsunami - Deals Acid Damage to the entire battlefield and applies Poison Status

Support Skills

Chemical Burns (Ranks 5) - Each rank gives you +1% Acid Resistance, +5% Resistance to Burn Status

Chemical Reaction (Ranks ?) - When ever you deal Acid Magic damage to a target in a 3x3 Area around them take unresistable Acid Magic Damage equal to rank

Snake's Fang (Ranks 2) You learn the hidden power of daggers. You treat any dagger weapon as a Spell-Edge weapon for casting Acid Domain Spells. or Mage Base Class Spells 

Rank 1 - Learn the Skill
Rank 2 - Does not use a Skill Slot

Snake Drive (Ranks 2) - Converts a portion of the damage of any Mage Spell cast to also deal Acid Damage equal to your Acid Attack
Rank 1 - Learn the Skill
Rank 2 - Does not use a skill Slot

Passive Skill

Snake Like (Ranks 1-5) +1 Guile per Rank

Snake Blood (Ranks 1) - When inflicted by Poison Status you do not take damage instead you regenerate 50% of the damage you would have taken as HP instead

Hot Blooded (Ranks ?) - When you are burned your magic is at it's most deadly. Each round you take Fire Damage you gain % of the damage (Based on rank) as Bonus Acid Damage each turn.
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#2
Comments/Suggestions would be lovely.
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#3
Yeah unfortunately this part of the forums gets very little traction, being burried under so many different sub-rooms.
First of all! We already have dedicated sound classes now, so we do also need a dedicated acid class!
Acidic lowers both physical and magical damage resistance, so acid spray shouldn't just be defensive.

I don't think Chemical ignition makes much sense, personally. And evasion ignores need cooldowns.
Sewer Tsunami would also probably need a 3 turn cooldown, and i'm not sure we need more global invocation attacks. . .Instead i'd rather it be something like mercalen mist or rainstorm which summons some acidic haze thing.

Snake blood is too op, since that could easily heal 45 hp per turn if you're a wyverntouched, on top of the strength bonus.
I don't think Snake drive would really work either. It'd be better if it were something that overwrote elemental augmentation from mage to do acid damage.
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