04-20-2023, 02:42 PM
In particular, I've noticed two skills in the game that tend to drive my game to a grinding halt whenever they proc against multiple enemies in events. I believe this happens because the game needs to calculate and roll for each unit which causes an immense stress for my potato to handle at times.
Those skills are:
Solutions:
If anyone else has any grievances that are beyond the two most famous ones, do keep me in the know here. So far I didn't notice lag with anything else, but I could be wrong.
Those skills are:
Quote:- Divine Shower (6 damage instances + mass Blind infliction. Thankfully it can't be spammed anymore, but when it happens? Ouch.)
- Knight's Intimidation (When it procs, it chugs hardcore and can also re-proc while someone is already feared. If you kill multiple enemies, it rerolls multiple times, causing lag.)
Solutions:
Quote:===
- Divine Shower should only splash an enemy 3 times tops.
- Divine Shower's Blind should either:
>> Be decided before the skill is cast, as a FAI% chance that the skill will auto-inflict Blind.
or
>> Have its Blind removed/reallocated to another skill such as Shine Ray.
===
- Knight's Intimidation should only inflict Fear on enemies in 4~6 range around the defeated target.
or
- Knight's Intimidation should only activate once per round, per Black Knight, to prevent lag.
If anyone else has any grievances that are beyond the two most famous ones, do keep me in the know here. So far I didn't notice lag with anything else, but I could be wrong.