05-10-2023, 04:58 PM
Some observations that I think could use a tiny adjustment:
This way, those skills should all be worthy being stuck on 4-2 round shared pseudo-cooldowns. That aside? Love the class, it's pretty much what you'd expect from a demolition specialist who utilizes a heavy-duty face remover.
Quote:Straight Cannon has an odd, line-like targeting but only hits one enemy.
This could be changed and make it so all targeted enemies in that line get hit by Straight Cannon too. It's the first thing I've expected out of this when I tried using it, and was vastly disappointed when it only attacked the selected target.
This is all this skill needs to be at least considerable for selection over the other two cannon skills.
Quote:Blowback Cannon and Buster Cannon could both apply on-hit/on-critical item effects of the Special Armament (only once).
Being capable of applying your Armament's On-Hit/On-Critical item effects on the closest target hit, similar to how the game checks when you use Jackhammer's AoE for Magic Gunner's Overcharge effects.
This would make it so your optimal off-hand isn't just a Rebellious Boulder (insert high power Sword/Axe/Spear here) to increase the skill's damage and 'that's that'. The off-hand weapon should play a bigger role when used as armament, I feel.
Though given those have their uses, I'm not really very fond of changes done here myself. It might be just Straight Cannon that's really bad and these other two are fine enough. Who knows?
This way, those skills should all be worthy being stuck on 4-2 round shared pseudo-cooldowns. That aside? Love the class, it's pretty much what you'd expect from a demolition specialist who utilizes a heavy-duty face remover.