Posts: 255
Threads: 45
Likes Received: 183 in 81 posts
Likes Given: 171
Joined: Aug 2022
I'm still trying to figure out why these exist in the first place.
I don't care about swapping the extra damage on snake shot to on hit, but it's really fucking stupid snake wrap and the CD etc got changed too. Same stands for pulling shot. Ranger really didn't need this post flip shot nerf.
Posts: 4,158
Threads: 949
Likes Received: 1,340 in 524 posts
Likes Given: 470
Joined: Feb 2015
11-18-2023, 08:12 PM
(This post was last modified: 11-18-2023, 08:19 PM by Autumn.)
Pulling Shot eventually needed it at some point due to how effective it is on it's own and how effective it can be with any slows on the playing field (plus technically the spirited version is buffed now). But I agree with you about Snake Shot, it is meant to play off of itself, a 1 round cooldown would have sufficed in order to give people some warning as to when snake wrap is coming. Pulling shot had very little counterplay and was a really strong tool in teamfights, and here it still remains a strong tool for teamfights.
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
Snake Shot's cooldown could be reduced to 1 round.
•
Posts: 255
Threads: 45
Likes Received: 183 in 81 posts
Likes Given: 171
Joined: Aug 2022
Perfectly happy with 1 round imo
•