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12-03-2023, 07:56 PM
(This post was last modified: 12-03-2023, 07:57 PM by Snake.)
Quote:Lucky Strike
Req: 15 LUC
Caps your Critical Hit against enemies at 50% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 150%.
Quote:Risky Gambit
Req: Lucky Strike trait, 30 LUC
Caps your Critical Hit against enemies at 25% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 250%, and you ignore the enemy's Critical Evade.
Give me random crits, boss!
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12-06-2023, 01:23 AM
(This post was last modified: 12-06-2023, 01:24 AM by Raigen.Convict.)
Time to roll for the 1 in 4 crit per swing for doubled damage!
(jokes asside, I like this idea kinda. Not sure if it can be abused but it sounds fun!)
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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Ignoring crit evade is not a very good idea. But yeah the concept is good man, I like. In this meta getting 50% crit is already pretty good anyway
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The Crit Evade ignore is mainly because you can only get a maximum of 25% Crit for that modifier. If this doesn't ignore Crit Evade, the damage should go further up, which I then believe Dev won't be so agreeable to.
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but ma random crits, ma! ;~;
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Why would you need to ignore crit evade with 25% max crit? Just get decent crit chance and you'll easily hit your cap
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i agree with mewni, go back to TF2.
also even capping it at a 1/4 chance, ignoring crit evade like that ain't good especially for the dmg gouging you could do in place on that added on with a 250% bonus to it, at that point your just giving a "heehoo tank buster" and hitting them like a raid boss, even with any DR% added. I don't think having a outright ignore crit evade is the way to go, otherwise a neat concept.
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tbh the only good version of this is the first one. You're going mad with the second one
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