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Nades (2.80v)
#1
Upgrade Grenade launcher doesn't factor the equipped gun.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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#2
Please be more detailed with bug reports, this doesn't give me a lot to go on.

If you mean that it doesn't factor in the upgrader's gun weapon in the upgraded's damage, that's not a bug. The upgraded party will need a gun to get the full damage of Grenade Launcher.
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#3
No no. I meant once you use the launcher upgrade skill, it does not factor your gun anymore. So if you had a gun equip'd and you used launcher upgrade, it does not use your Gun's SWA anymore. 

This also applies to Turrets as well.

This is without a gun equipped.
Code:
System:
* Initial Damage: 56.5 Fire Magic, flags: no_reduc, magic, sk: null, wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (56.5)
* spec_flat_reduc was 0. (56.5)
* amp_multi was 1. (56.5)
* elem_reduc was 0. (56.5)
* Damage caps applied. (56.5)
* Damage shields applied. (56.5)
* Final damage was: 56.

This is with a gun equipped.

Code:
System:
* Initial Damage: 56.5 Fire Magic, flags: no_reduc, magic, sk: null, wep: null
* play_atk_anim was .
* Critical check: Defender was critical immune or crit_multi was 0. (56.5)
* spec_flat_reduc was 0. (56.5)
* amp_multi was 1. (56.5)
* elem_reduc was 0. (56.5)
* Damage caps applied. (56.5)
* Damage shields applied. (56.5)
* Final damage was: 56.

Nothing seems to change lol.

Grenade Launcher without using the Upgrade Launcher skill works perfectly fine.
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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#4
This should be corrected in 2.81.
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