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		Similar to a bug with Ice Slide earlier, Slicing Benten can proc on-defeat skills for every hit it does on someone an earlier hit killed. This can lead to, in the case of the new whip, Balrog, several versions of a flame soldier being spawned from one kill, which can clearly spiral out of hand.
	
	
	
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		Can you give me some steps to reproduce this? What specific enemies, etc.
	
	
	
	
	
 
 
	
	
	
		
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		![[Image: image.png?ex=65dba575&is=65c93075&hm=333...6729ddf27&]](https://cdn.discordapp.com/attachments/982572874923647027/1206338696345817168/image.png?ex=65dba575&is=65c93075&hm=33342ee470fd93f3c3ad4bbf13e7a0cfdd286649469dd665e2317da6729ddf27&) 
Specific enemy was a player. Steps to reproduce is to have them at a health range that will be killed by a single instance of damage from slicing benten, and to dash from one side of them to the other, proccing multiple ticks, and as shown spawning multiple of the character.
	
 
	
	
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		Are you sure they didn't revive via Last Chance and then get hit again?
	
	
	
	
	
 
 
	
	
	
		
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		That might have been the case - to my knowledge, Cera is a ghost char.
	
	
	
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		Think this got fixed in 2.83 v3.