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[Skill] Flunking Power Graduation
#1
Attacker: http://i.imgur.com/SAi0JNl.png
--> Their stats aren't at all above average. This strength is easily achieved unintentionally.
--> Essentially casting a 10 FP crit-able spell that scales on the melee stat (STR).
--> Just as much (if not too much) elemental diversity like an evoker. (see: elemental sword weapons)

Defender 1: Average defense and average res -- DEF Black Knight
--> HP: http://i.imgur.com/9kvZMqa.png
--> DEF/RES: http://i.imgur.com/EVC4kvt.png

Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 36 Slash damage.
Basic Attack
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 54 Slash damage.
Basic Attack + Absolute Death

Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 100 Slash damage.
Power Gradation
Attacker attacks Defender 1 with Malakh and hits them!Defender 1 takes 150 Slash damage.
Power Gradation + Absolute Death

Defender 2: Slightly above Average defense and slightly above average res -- DEF Black Knight.
--> HP: http://i.imgur.com/vH965B8.png
--> DEF/RES: http://i.imgur.com/TPhhyWn.png

Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 30 Slash damage.
Basic Attack
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 45 Slash damage.
Basic Attack + Absolute Death

Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 91 Slash damage.
Power Gradation
Attacker attacks Defender 2 with Malakh and hits them!Defender 2 takes 136 Slash damage.
Power Gradation + Absolute Death

Note: Tanks cannot avoid this attack. So inaccuracy is irrelevant.
Note: The average tank with decent DEF only has about 15 or less RES.
Note: Non-criticals against Black Knights.

Proposals
--> Adjusting the FP cost. Starting from 30-35 FP at rank 1 to 20-25 FP at max rank.
--> Negating criticals with the skill. It already receives boosts from skills such as AD.
--> Keeping the damage type slash regardless of weapon choice OR give it an element that cannot be changed.

I do not want to ramble too much, because it's an issue relative to everyone. It doesn't seem right that a melee class can nuke tanks like an evoker. If you have different proposals or feel the need to rebuttal (with some value), please do.
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#2
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=531#p531 Wrote:Jay » Mon Nov 17, 2014 2:51 pm[/url]"]average res tank
I'm sorry, what?
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#3
A Black Knight character that reaches 60 only average 5-15 RES.
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#4
power gradiation was intended as a defense buster,

I'd prefer a bk blackwind buff, where invoking the blackwind just lasts 3 turns, I mean really its so damn buggy. just disappearing on a new round even though its not supposed to.

also that their 36% physical resistance to slash/pierce/blunt elements causes a RESIST when a dumbass hits them.
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#5
I do not understand what the first sentence has to do with the suggestion. I'm sure the effect is quite clear. The other two suggestions belong elsewhere (such as the thread I posted days ago).
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#6
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=532#p532 Wrote:Soapy » Mon Nov 17, 2014 3:57 pm[/url]"]
"[url=http://neus-projects.net/phpBB3/viewtopic.php?p=531#p531 Wrote:Jay » Mon Nov 17, 2014 2:51 pm[/url]"]average res tank
I'm sorry, what?

Pointless post.

"Lolzytripd" Wrote:power gradiation was intended as a defense buster,

I'd prefer a bk blackwind buff, where invoking the blackwind just lasts 3 turns, I mean really its so damn buggy. just disappearing on a new round even though its not supposed to.

also that their 36% physical resistance to slash/pierce/blunt elements causes a RESIST when a dumbass hits them.

Black Wind gives physical resistance. That means they resist everything that has a -physical- type. They don't resist the slash/pierce/blunt 'elements'. It would be nice if that were the case, though.

But in all honesty, Power Graduation really does need a nerf. It's just not fair for Duelist promos to bust whichever defensive stat they want.
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#7
I'm surprised power gradiation, which completely ignore defense in favor for res (a harder to get defensive stat), doesn't have lower strength scaling when you consider all the other lower strength scaling moves out there that still factor in defense.
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#8
There's a lot of ways a BK can combat Power Gradation. I've personally watched/ participated in many PVP matches where a simple use of Bash, as just one example, prevented the Kensei from using PG twice in one turn since it had to close in again. But if the Kensei gets cheeky and tries to use Repel to a similar effect, the BK can just hanging back in as if that never happened.

IMO, Power Gradation is useful for PVE because it lets melee classes have an option to use against Forgeries that isn't just sitting still and trading blows for a few turns as they slowly wear them down, doubly so considering the forgeries do +50% damage to anyone who doesn't resist fire. And considering how it's only two classes (Kensei/Ghost) that get PG, this still lets BKs tank most physical attack options in PVP.

If any nerfing of this skill needs to be done, just remove the bonus damage per slash and base it purely off Str + Weapon. Otherwise you're just condemning even more people to "Evoker or GTFO" for PVE.
*loud burp*
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#9
Forgeries have average defense now, rather than 80+ that they used to have now. I also didn't think that forgeries did 50% more damage to non-fire resisters. Oh well, guess I don't check that that often.

I'd be fine with PG getting half STR scaling, or even 75%. Or just doesn't get extra damage on crit. Or. You know. Just fucking nerf AD since that's the main problem with a .lot. of shit.
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#10
I personally don't think PG needs a nerf. Sure, it's a very strong attack but it's also the only reason melee classes stand a chance against BKs in the first place. I know a lot of people would argue a rock-paper-scissor element in this, which I completely agree with is the case and should remain the case in PvP, I still think that we should be able to at least hold our own and be capable of returning the blows.

If anything, make PG a Ghost skill. Seems like it'd fit right in there given they're supernatural fighters and all. Hell, that's probably even a nerf given the amount of selection you have to do with Ghost's skills even now.
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