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Chat Distance Filter
#1
Make all messages have a "distance" associated to them, allowing you to use a toggle to filter out non-loud (shout/lemote) messages that are sent from further than x amount of tiles. Useful for being able to keep track of a local conversation during an event such as a festival
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#2
Am I misunderstanding this?

Doesn't this feature already exist for new chat?
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#3
It does already exist, you can set a range at which you hear messages in the settings of new chat.
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Ending 145: Disappointed in Humanity
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#4
My god, it does... That's amazing! Does shouting and loud emote pierce through it?
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#5
Dunno about shouting and lemote, but the key words you set that make the window flash do.
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Ending 145: Disappointed in Humanity
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#6
Something that i think would be cool is if the say send distance/reception was adjusted dynamically with the number of people in a space. The idea being its harder to hear people in a crowded room.

For instance when you're just with 4 people you can hear a person's say at like 15 tiles away, but if if 10 people are within a 10 tile radius of you that range drops to only 5 tiles or something.

This like anything should be set on and off preferably with ratios adjustable by the player.

A common complaint is the large crowds are overwhelming. Having a dynamic system like this would allow an easily overwhelmed person to more easily operate in group settings without having to consciously manage their say distance.
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